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input: don't schedule repaint on cursor move if hardware cursors are in use
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1 changed files with 1 additions and 1 deletions
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@ -112,7 +112,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (*PZOOMFACTOR != 1.f)
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if (*PZOOMFACTOR != 1.f)
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g_pHyprRenderer->damageMonitor(PMONITOR);
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g_pHyprRenderer->damageMonitor(PMONITOR);
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if (!PMONITOR->solitaryClient && g_pHyprRenderer->shouldRenderCursor())
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if (!PMONITOR->solitaryClient && g_pHyprRenderer->shouldRenderCursor() && PMONITOR->output->software_cursor_locks > 0)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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CWindow* forcedFocus = m_pForcedFocus;
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CWindow* forcedFocus = m_pForcedFocus;
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