Merge pull request #777 from Dickby/fix_shader_error

Remove texcoord from QUADFRAGSRC.
This commit is contained in:
Vaxry 2022-10-04 23:20:52 +01:00 committed by GitHub
commit 934f81c93d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 1 additions and 3 deletions

View File

@ -151,7 +151,6 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shQUAD.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");

View File

@ -54,7 +54,6 @@ void main() {
inline const std::string QUADFRAGSRC = R"#(
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec2 topLeft;
uniform vec2 fullSize;

@ -1 +1 @@
Subproject commit 50cc1ef4d3791d86854dd83c15fff17e5ea1a5b6
Subproject commit 2ad25b1460400e66ea26bd6489b04072be7d9dbb