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Merge pull request #777 from Dickby/fix_shader_error
Remove texcoord from QUADFRAGSRC.
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commit
934f81c93d
3 changed files with 1 additions and 3 deletions
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@ -151,7 +151,6 @@ void CHyprOpenGLImpl::initShaders() {
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m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
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m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
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m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
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m_RenderData.pCurrentMonData->m_shQUAD.texAttrib = glGetAttribLocation(prog, "texcoord");
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m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
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m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
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m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
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@ -54,7 +54,6 @@ void main() {
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inline const std::string QUADFRAGSRC = R"#(
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precision mediump float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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uniform vec2 topLeft;
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uniform vec2 fullSize;
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@ -1 +1 @@
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Subproject commit 50cc1ef4d3791d86854dd83c15fff17e5ea1a5b6
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Subproject commit 2ad25b1460400e66ea26bd6489b04072be7d9dbb
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