mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 07:45:59 +01:00
fix shadows on scaled
This commit is contained in:
parent
6213328d2c
commit
9388bb5d55
1 changed files with 4 additions and 1 deletions
|
@ -99,6 +99,8 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
|
||||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
|
||||||
wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
|
wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
|
||||||
|
|
||||||
|
scaleBox(&windowBox, pMonitor->scale);
|
||||||
|
|
||||||
if (windowBox.width < 1 || windowBox.height < 1) {
|
if (windowBox.width < 1 || windowBox.height < 1) {
|
||||||
glDisable(GL_STENCIL_TEST);
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
@ -110,7 +112,8 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
|
||||||
glStencilFunc(GL_NOTEQUAL, 1, -1);
|
glStencilFunc(GL_NOTEQUAL, 1, -1);
|
||||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
scaleBox(&fullBox, pMonitor->scale);
|
||||||
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
|
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
|
||||||
|
|
||||||
if (*PSHADOWIGNOREWINDOW) {
|
if (*PSHADOWIGNOREWINDOW) {
|
||||||
|
|
Loading…
Reference in a new issue