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bezier: optimize setup of bezier curves (#8528)
avoid reallocations by resizing and copy the pVec into the resized m_dPoints, reduce the amount of calculations in baking to only do it once per iteration instead of twice. precompute in getYforT and getXforT return early in getYForPoint if x is equal or below 0. and use const references where we can. these changes we are now down to an average of "time to bake: 2.50µs." on my machine compared to before average of "time to bake: 11.15µs"
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2 changed files with 29 additions and 18 deletions
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@ -6,24 +6,27 @@
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#include <algorithm>
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void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
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m_dPoints.clear();
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const auto BEGIN = std::chrono::high_resolution_clock::now();
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m_dPoints.emplace_back(Vector2D(0, 0));
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for (auto const& p : *pVec) {
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m_dPoints.push_back(p);
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// Avoid reallocations by reserving enough memory upfront
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m_dPoints.resize(pVec->size() + 2);
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m_dPoints[0] = Vector2D(0, 0); // Start point
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size_t index = 1; // Start after the first element
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for (const auto& vec : *pVec) {
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if (index < m_dPoints.size() - 1) { // Bounds check to ensure safety
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m_dPoints[index] = vec;
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++index;
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}
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}
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m_dPoints.emplace_back(Vector2D(1, 1));
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m_dPoints.back() = Vector2D(1, 1); // End point
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RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_dPoints.size());
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// bake BAKEDPOINTS points for faster lookups
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// T -> X ( / BAKEDPOINTS )
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for (int i = 0; i < BAKEDPOINTS; ++i) {
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m_aPointsBaked[i] = Vector2D(getXForT((i + 1) / (float)BAKEDPOINTS), getYForT((i + 1) / (float)BAKEDPOINTS));
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float const t = (i + 1) / (float)BAKEDPOINTS;
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m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t));
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}
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const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
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@ -40,18 +43,26 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
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ELAPSEDUS, ELAPSEDCALCAVG);
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}
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float CBezierCurve::getYForT(float t) {
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return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3);
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float CBezierCurve::getXForT(float const& t) {
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float t2 = t * t;
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float t3 = t2 * t;
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return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].x + 3 * t2 * (1 - t) * m_dPoints[2].x + t3 * m_dPoints[3].x;
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}
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float CBezierCurve::getXForT(float t) {
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return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3);
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float CBezierCurve::getYForT(float const& t) {
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float t2 = t * t;
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float t3 = t2 * t;
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return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].y + 3 * t2 * (1 - t) * m_dPoints[2].y + t3 * m_dPoints[3].y;
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}
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// Todo: this probably can be done better and faster
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float CBezierCurve::getYForPoint(float x) {
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float CBezierCurve::getYForPoint(float const& x) {
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if (x >= 1.f)
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return 1.f;
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if (x <= 0.f)
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return 0.f;
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int index = 0;
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bool below = true;
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@ -16,13 +16,13 @@ class CBezierCurve {
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// this EXCLUDES the 0,0 and 1,1 points,
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void setup(std::vector<Vector2D>* points);
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float getYForT(float t);
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float getXForT(float t);
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float getYForPoint(float x);
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float getYForT(float const& t);
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float getXForT(float const& t);
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float getYForPoint(float const& x);
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private:
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// this INCLUDES the 0,0 and 1,1 points.
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std::deque<Vector2D> m_dPoints;
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std::vector<Vector2D> m_dPoints;
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std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
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};
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