fix transformed snapshots a bit

This commit is contained in:
vaxerski 2022-07-20 16:28:05 +02:00
parent e6b151b6c3
commit 9463e3eb0a

View file

@ -698,7 +698,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
begin(PMONITOR, &fakeDamage, true);
@ -715,6 +715,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
g_pConfigManager->setInt("decoration:blur", 0);
m_bEndFrame = true;
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
g_pConfigManager->setInt("decoration:blur", BLURVAL);
@ -731,8 +733,10 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
clear(CColor(0, 0, 0, 0)); // JIC
wlr_box fullMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
wlr_box fullMonBox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &fullMonBox, 255.f, 0);
m_bEndFrame = false;
// restore original fb
#ifndef GLES2
@ -757,7 +761,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
// this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
begin(PMONITOR, &fakeDamage, true);
@ -774,9 +778,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
m_bEndFrame = true;
// draw the layer
g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
m_bEndFrame = false;
// TODO: WARN:
// revise if any stencil-requiring rendering is done to the layers.
@ -815,13 +823,15 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
// TODO: this is wrong on scaled.
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
@ -844,10 +854,10 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
wlr_box windowBox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);