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https://github.com/hyprwm/Hyprland
synced 2024-11-30 03:06:00 +01:00
fix transformed snapshots a bit
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parent
e6b151b6c3
commit
9463e3eb0a
1 changed files with 18 additions and 8 deletions
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@ -698,7 +698,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// this is temporary, doesnt mess with the actual wlr damage
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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begin(PMONITOR, &fakeDamage, true);
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begin(PMONITOR, &fakeDamage, true);
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@ -715,6 +715,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
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g_pConfigManager->setInt("decoration:blur", 0);
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g_pConfigManager->setInt("decoration:blur", 0);
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m_bEndFrame = true;
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
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g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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g_pConfigManager->setInt("decoration:blur", BLURVAL);
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@ -731,8 +733,10 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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clear(CColor(0, 0, 0, 0)); // JIC
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clear(CColor(0, 0, 0, 0)); // JIC
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wlr_box fullMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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wlr_box fullMonBox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &fullMonBox, 255.f, 0);
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &fullMonBox, 255.f, 0);
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m_bEndFrame = false;
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// restore original fb
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// restore original fb
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#ifndef GLES2
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#ifndef GLES2
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@ -757,7 +761,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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// this is temporary, doesnt mess with the actual wlr damage
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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begin(PMONITOR, &fakeDamage, true);
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begin(PMONITOR, &fakeDamage, true);
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@ -774,9 +778,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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timespec now;
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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clock_gettime(CLOCK_MONOTONIC, &now);
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m_bEndFrame = true;
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// draw the layer
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// draw the layer
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g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
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g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
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m_bEndFrame = false;
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// TODO: WARN:
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// TODO: WARN:
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// revise if any stencil-requiring rendering is done to the layers.
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// revise if any stencil-requiring rendering is done to the layers.
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@ -815,13 +823,15 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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// the originalClosedPos is relative to the monitor's pos
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// the originalClosedPos is relative to the monitor's pos
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Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
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Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
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windowBox.width = PMONITOR->vecPixelSize.x * scaleXY.x;
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// TODO: this is wrong on scaled.
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windowBox.height = PMONITOR->vecPixelSize.y * scaleXY.y;
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windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
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windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
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windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
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windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
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windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
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windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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@ -844,10 +854,10 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
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wlr_box windowBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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wlr_box windowBox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
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pixman_region32_t fakeDamage;
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PLAYER->alpha.fl(), &fakeDamage, 0);
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