mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-23 01:05:59 +01:00
Add loose (2) option to follow_mouse config
This commit is contained in:
parent
70eb5053fb
commit
95a626f72e
1 changed files with 5 additions and 1 deletions
|
@ -167,12 +167,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
||||||
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
|
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
|
||||||
|
|
||||||
if (pFoundWindow) {
|
if (pFoundWindow) {
|
||||||
if (g_pConfigManager->getInt("input:follow_mouse") == 0 && !refocus) {
|
const int FOLLOWMOUSE = g_pConfigManager->getInt("input:follow_mouse");
|
||||||
|
if (FOLLOWMOUSE != 1 && !refocus) {
|
||||||
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
|
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
|
||||||
// enter if change floating style
|
// enter if change floating style
|
||||||
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
|
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
|
||||||
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||||
}
|
}
|
||||||
|
else if (FOLLOWMOUSE == 2) {
|
||||||
|
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
|
||||||
|
}
|
||||||
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
|
||||||
return; // don't enter any new surfaces
|
return; // don't enter any new surfaces
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue