mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:09:50 +01:00
Converted tabs to spaces. Now ready for PR
This commit is contained in:
parent
39d03fc196
commit
95e083dbd3
1 changed files with 5 additions and 5 deletions
|
@ -29,7 +29,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
|
||||
if (!g_pCompositor->m_sSeat.mouse) {
|
||||
Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2D mouseCoords = getMouseCoordsInternal();
|
||||
|
@ -48,8 +48,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
// Native Wayland apps know how 2 constrain themselves.
|
||||
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
|
||||
|
||||
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
|
||||
const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y));
|
||||
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
|
||||
const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y));
|
||||
|
||||
|
||||
// I'm a worm and I added some code to override some annoying stuff :)
|
||||
|
@ -63,10 +63,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
// Instead of constraining the cursor to the entire window, like in the previous version, this keeps the cursor to the center of the window.
|
||||
// This allows for maximum mouse movement to be captured by the application, while the mouse can still be freed and move around when it is supposed to be
|
||||
deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
|
||||
deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
|
||||
deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
|
||||
|
||||
|
||||
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
|
||||
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
|
||||
|
||||
mouseCoords = mouseCoords + deltaToFit;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue