Fix GDK window extents mouse offset

kind of...? Should work more or less
This commit is contained in:
vaxerski 2022-05-10 11:01:03 +02:00
parent ddab8e60dc
commit 96819c8ab9
5 changed files with 17 additions and 5 deletions

View file

@ -83,8 +83,9 @@ CCompositor::CCompositor() {
m_sWLRLayerShell = wlr_layer_shell_v1_create(m_sWLDisplay);
wlr_server_decoration_manager_set_default_mode(wlr_server_decoration_manager_create(m_sWLDisplay), WLR_SERVER_DECORATION_MANAGER_MODE_SERVER);
wlr_xdg_decoration_manager_v1_create(m_sWLDisplay);
m_sWLRServerDecoMgr = wlr_server_decoration_manager_create(m_sWLDisplay);
m_sWLRXDGDecoMgr = wlr_xdg_decoration_manager_v1_create(m_sWLDisplay);
wlr_server_decoration_manager_set_default_mode(m_sWLRServerDecoMgr, WLR_SERVER_DECORATION_MANAGER_MODE_SERVER);
wlr_xdg_output_manager_v1_create(m_sWLDisplay, m_sWLROutputLayout);
m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay);
@ -130,6 +131,7 @@ void CCompositor::initAllSignals() {
addWLSignal(&m_sWLRInhibitMgr->events.activate, &Events::listen_InhibitActivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRInhibitMgr->events.deactivate, &Events::listen_InhibitDeactivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRPointerConstraints->events.new_constraint, &Events::listen_newConstraint, m_sWLRPointerConstraints, "PointerConstraints");
addWLSignal(&m_sWLRXDGDecoMgr->events.new_toplevel_decoration, &Events::listen_NewXDGDeco, m_sWLRXDGDecoMgr, "XDGDecoMgr");
signal(SIGINT, handleCritSignal);
signal(SIGTERM, handleCritSignal);

View file

@ -53,6 +53,8 @@ public:
wlr_linux_dmabuf_v1* m_sWLRDmabuf;
wlr_pointer_constraints_v1* m_sWLRPointerConstraints;
wlr_relative_pointer_manager_v1* m_sWLRRelPointerMgr;
wlr_server_decoration_manager* m_sWLRServerDecoMgr;
wlr_xdg_decoration_manager_v1* m_sWLRXDGDecoMgr;
// ------------------------------------------------- //

View file

@ -102,4 +102,7 @@ namespace Events {
// Inhibit
LISTENER(InhibitActivate);
LISTENER(InhibitDeactivate);
// Deco XDG
LISTENER(NewXDGDeco);
};

View file

@ -352,3 +352,8 @@ void Events::listener_newXDGSurface(wl_listener* listener, void* data) {
PNEWWINDOW->hyprListener_unmapWindow.initCallback(&XDGSURFACE->events.unmap, &Events::listener_unmapWindow, PNEWWINDOW, "XDG Window");
PNEWWINDOW->hyprListener_destroyWindow.initCallback(&XDGSURFACE->events.destroy, &Events::listener_destroyWindow, PNEWWINDOW, "XDG Window");
}
void Events::listener_NewXDGDeco(wl_listener* listener, void* data) {
const auto WLRDECO = (wlr_xdg_toplevel_decoration_v1*)data;
wlr_xdg_toplevel_decoration_v1_set_mode(WLRDECO, WLR_XDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);
}

View file

@ -118,8 +118,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2);
}
void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {