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minor fix on unfocus on fullscreen workspace
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@ -391,6 +391,9 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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// refocus on a new window
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// refocus on a new window
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auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(PWINDOW->m_vRealPosition.goalv() + PWINDOW->m_vRealSize.goalv() / 2.f);
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auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(PWINDOW->m_vRealPosition.goalv() + PWINDOW->m_vRealSize.goalv() / 2.f);
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if (PWORKSPACE->m_bHasFullscreenWindow && !PWINDOWCANDIDATE->m_bCreatedOverFullscreen && !PWINDOW->m_bIsFloating)
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PWINDOWCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
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if (!PWINDOWCANDIDATE)
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if (!PWINDOWCANDIDATE)
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PWINDOWCANDIDATE = g_pCompositor->getFirstWindowOnWorkspace(PWINDOW->m_iWorkspaceID);
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PWINDOWCANDIDATE = g_pCompositor->getFirstWindowOnWorkspace(PWINDOW->m_iWorkspaceID);
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