added unset rules

This commit is contained in:
vaxerski 2022-11-03 19:52:43 +00:00
parent 47512dd6db
commit 97af7c416e

View file

@ -781,6 +781,13 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
return; return;
} }
if (RULE == "unset") {
std::erase_if(m_dWindowRules, [&] (const SWindowRule& other) {
return other.szValue == VALUE;
});
return;
}
// verify we support a rule // verify we support a rule
if (!windowRuleValid(RULE)) { if (!windowRuleValid(RULE)) {
Debug::log(ERR, "Invalid rule found: %s", RULE.c_str()); Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
@ -795,7 +802,7 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
const auto RULE = value.substr(0, value.find_first_of(",")); const auto RULE = value.substr(0, value.find_first_of(","));
const auto VALUE = value.substr(value.find_first_of(",") + 1); const auto VALUE = value.substr(value.find_first_of(",") + 1);
if (!windowRuleValid(RULE)) { if (!windowRuleValid(RULE) && RULE != "unset") {
Debug::log(ERR, "Invalid rulev2 found: %s", RULE.c_str()); Debug::log(ERR, "Invalid rulev2 found: %s", RULE.c_str());
parseError = "Invalid rulev2 found: " + RULE; parseError = "Invalid rulev2 found: " + RULE;
return; return;
@ -854,6 +861,33 @@ void CConfigManager::handleWindowRuleV2(const std::string& command, const std::s
rule.bFloating = extract(FLOATPOS + 9) == "1" ? 1 : 0; rule.bFloating = extract(FLOATPOS + 9) == "1" ? 1 : 0;
} }
if (RULE == "unset") {
std::erase_if(m_dWindowRules, [&](const SWindowRule& other) {
if (!other.v2) {
return other.szClass == rule.szClass && !rule.szClass.empty();
} else {
if (!rule.szClass.empty() && rule.szClass != other.szClass) {
return false;
}
if (!rule.szTitle.empty() && rule.szTitle != other.szTitle) {
return false;
}
if (rule.bX11 != -1 && rule.bX11 != other.bX11) {
return false;
}
if (rule.bFloating != -1 && rule.bFloating != other.bFloating) {
return false;
}
return true;
}
});
return;
}
m_dWindowRules.push_back(rule); m_dWindowRules.push_back(rule);
} }