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keybinds: movewindow to screen edge for floating windows (#3245)
* movewindow to screen edge for floating windows * review changes * constify vars --------- Co-authored-by: Leeman <lstrout@enlj.com> Co-authored-by: vaxerski <vaxry@vaxry.net>
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@ -1136,6 +1136,24 @@ void CKeybindManager::moveActiveTo(std::string args) {
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if (!PLASTWINDOW || PLASTWINDOW->m_bIsFullscreen)
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return;
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if (PLASTWINDOW->m_bIsFloating) {
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auto vPos = PLASTWINDOW->m_vRealPosition.goalv();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PLASTWINDOW->m_iMonitorID);
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const auto BORDERSIZE = PLASTWINDOW->getRealBorderSize();
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switch (arg) {
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case 'l': vPos.x = PMONITOR->vecReservedTopLeft.x + BORDERSIZE; break;
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case 'r': vPos.x = PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x - PLASTWINDOW->m_vRealSize.goalv().x - BORDERSIZE; break;
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case 't':
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case 'u': vPos.y = PMONITOR->vecReservedTopLeft.y + BORDERSIZE; break;
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case 'b':
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case 'd': vPos.y = PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y - PLASTWINDOW->m_vRealSize.goalv().y - BORDERSIZE; break;
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}
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PLASTWINDOW->m_vRealPosition = vPos + PMONITOR->vecPosition;
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return;
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}
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// If the window to change to is on the same workspace, switch them
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const auto PWINDOWTOCHANGETO = g_pCompositor->getWindowInDirection(PLASTWINDOW, arg);
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if (PWINDOWTOCHANGETO) {
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