fix calculating stupid gdk surface offsets

This commit is contained in:
vaxerski 2022-05-27 21:10:51 +02:00
parent 4cda50399c
commit 9b6960eb55

View file

@ -121,8 +121,13 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2);
else {
// I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
const auto XDELTA = pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width;
const auto YDELTA = pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height;
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA * 2);
}
}
void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {