mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 16:25:59 +01:00
fix calculating stupid gdk surface offsets
This commit is contained in:
parent
4cda50399c
commit
9b6960eb55
1 changed files with 7 additions and 2 deletions
|
@ -121,8 +121,13 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
|
|||
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
|
||||
if (pWindow->m_bIsX11)
|
||||
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
|
||||
else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
|
||||
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2);
|
||||
else {
|
||||
// I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
|
||||
const auto XDELTA = pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width;
|
||||
const auto YDELTA = pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height;
|
||||
|
||||
wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA * 2);
|
||||
}
|
||||
}
|
||||
|
||||
void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {
|
||||
|
|
Loading…
Reference in a new issue