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https://github.com/hyprwm/Hyprland
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Renderer: Nuke onWindowResize{start/end}
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3 changed files with 0 additions and 10 deletions
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@ -355,9 +355,6 @@ void CWindow::onMap() {
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m_cRealShadowColor.registerVar();
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m_fDimPercent.registerVar();
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m_vRealSize.setCallbackOnEnd([&](void* ptr) { g_pHyprOpenGL->onWindowResizeEnd(this); }, false);
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m_vRealSize.setCallbackOnBegin([&](void* ptr) { g_pHyprOpenGL->onWindowResizeStart(this); }, false);
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m_fBorderAngleAnimationProgress.setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false);
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m_fBorderAngleAnimationProgress.setValueAndWarp(0.f);
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@ -1204,10 +1204,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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wlr_output_rollback(PMONITOR->output);
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}
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void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {}
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void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {}
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void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
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const auto PWINDOW = *pWindow;
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@ -103,9 +103,6 @@ class CHyprOpenGLImpl {
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void saveBufferForMirror();
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void renderMirrored();
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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void applyScreenShader(const std::string& path);
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SCurrentRenderData m_RenderData;
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