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https://github.com/hyprwm/Hyprland
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renderer: improvements to wayland surface small() detection
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ed3d5053b2
commit
9d2a5fb417
2 changed files with 3 additions and 2 deletions
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@ -31,7 +31,7 @@ bool CWLSurface::small() const {
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if (!m_pOwner || !exists())
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if (!m_pOwner || !exists())
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return false;
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return false;
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return m_pOwner->m_vReportedSize.x > m_pWLRSurface->current.buffer_width || m_pOwner->m_vReportedSize.y > m_pWLRSurface->current.buffer_height;
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return std::abs(m_pOwner->m_vReportedSize.x - m_pWLRSurface->current.buffer_width) > 1 || std::abs(m_pOwner->m_vReportedSize.y - m_pWLRSurface->current.buffer_height) > 1;
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}
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}
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Vector2D CWLSurface::correctSmallVec() const {
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Vector2D CWLSurface::correctSmallVec() const {
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@ -341,6 +341,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
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static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
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static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
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static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
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SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
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SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
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if (ignorePosition) {
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if (ignorePosition) {
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@ -432,7 +433,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
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if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sAdditionalConfigData.nearestNeighbor.toUnderlying())
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = true;
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if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur) {
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if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall && renderdata.blur && *PBLUR) {
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wlr_box wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
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wlr_box wb = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
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scaleBox(&wb, pMonitor->scale);
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scaleBox(&wb, pMonitor->scale);
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g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1);
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g_pHyprOpenGL->renderRectWithBlur(&wb, CColor(0, 0, 0, 0), renderdata.dontRound ? 0 : renderdata.rounding - 1);
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