take rounding into account in border damage

This commit is contained in:
vaxerski 2022-05-05 15:19:50 +02:00
parent 359bb2bdda
commit 9ddfe0b4ae

View file

@ -131,19 +131,20 @@ void CAnimationManager::tick() {
case AVARDAMAGE_BORDER: { case AVARDAMAGE_BORDER: {
// damage only the border. // damage only the border.
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size") + 1; // +1 for padding and shit
const auto ROUNDINGSIZE = g_pConfigManager->getInt("decoration:rounding") + 1;
// damage for old box // damage for old box
g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width, BORDERSIZE); // top g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width, BORDERSIZE + ROUNDINGSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE, WLRBOXPREV.height); // left g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height); // left
g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE, WLRBOXPREV.height); // right g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height); // right
g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height, WLRBOXPREV.width, BORDERSIZE); // bottom g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width, BORDERSIZE + ROUNDINGSIZE); // bottom
// damage for new box // damage for new box
const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y}; const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y};
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width, BORDERSIZE); // top g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width, BORDERSIZE + ROUNDINGSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE, WLRBOXNEW.height); // left g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height); // left
g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE, WLRBOXNEW.height); // right g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height); // right
g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height, WLRBOXNEW.width, BORDERSIZE); // bottom g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width, BORDERSIZE + ROUNDINGSIZE); // bottom
break; break;
} }