From 9df0f0b66c66706c9ce8cf9f80e834d5abfc1e96 Mon Sep 17 00:00:00 2001 From: Ikalco <73481042+ikalco@users.noreply.github.com> Date: Mon, 21 Oct 2024 10:09:14 -0500 Subject: [PATCH] renderer: fix floating window damage (#8182) --- src/events/Windows.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/events/Windows.cpp b/src/events/Windows.cpp index 21055f79..57a28948 100644 --- a/src/events/Windows.cpp +++ b/src/events/Windows.cpp @@ -687,6 +687,8 @@ void Events::listener_unmapWindow(void* owner, void* data) { g_pLayoutManager->getCurrentLayout()->onWindowRemoved(PWINDOW); + g_pHyprRenderer->damageWindow(PWINDOW); + // do this after onWindowRemoved because otherwise it'll think the window is invalid PWINDOW->m_bIsMapped = false; @@ -726,8 +728,6 @@ void Events::listener_unmapWindow(void* owner, void* data) { g_pCompositor->addToFadingOutSafe(PWINDOW); - g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID)); - if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in. PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.value() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it