minor xwayland constraint fixes

This commit is contained in:
vaxerski 2022-04-25 13:40:46 +02:00
parent 68605c2ccf
commit 9eae3b3c3b
3 changed files with 39 additions and 7 deletions

View file

@ -770,3 +770,21 @@ bool CCompositor::isPointOnAnyMonitor(const Vector2D& point) {
return false; return false;
} }
CWindow* CCompositor::getConstraintWindow(SMouse* pMouse) {
if (!pMouse->currentConstraint)
return nullptr;
const auto PSURFACE = pMouse->currentConstraint->surface;
for (auto& w : m_lWindows) {
if (PSURFACE == g_pXWaylandManager->getWindowSurface(&w)) {
if (!w.m_bIsX11 && !windowValidMapped(&w))
continue;
return &w;
}
}
return nullptr;
}

View file

@ -112,6 +112,7 @@ public:
CWindow* getNextWindowOnWorkspace(CWindow*); CWindow* getNextWindowOnWorkspace(CWindow*);
int getNextAvailableNamedWorkspace(); int getNextAvailableNamedWorkspace();
bool isPointOnAnyMonitor(const Vector2D&); bool isPointOnAnyMonitor(const Vector2D&);
CWindow* getConstraintWindow(SMouse*);
private: private:
void initAllSignals(); void initAllSignals();

View file

@ -140,12 +140,15 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// constraints // constraints
// All constraints TODO: multiple mice? // All constraints TODO: multiple mice?
if (g_pCompositor->m_sSeat.mouse->currentConstraint) { if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
const auto CONSTRAINTWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_sSeat.mouse->currentConstraint->surface); const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) { const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
// todo: this is incorrect, but it will work in most cases for now // todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol // i made this cuz i wanna play minecraft lol
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords; Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y); wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
} }
} }
@ -371,7 +374,10 @@ void CInputManager::recheckConstraint(SMouse* pMouse) {
pixman_region32_clear(&pMouse->confinedTo); pixman_region32_clear(&pMouse->confinedTo);
} }
Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2); const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
const auto PWINDOWNAME = PWINDOW ? PWINDOW->m_szTitle : "";
Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i for %x (window name: %s)", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2, pMouse->currentConstraint->surface, PWINDOWNAME.c_str());
} }
void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) { void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
@ -390,10 +396,17 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) { if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, if (PWINDOW->m_bIsX11) {
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y); wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
} else {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}
} }
} }
} }