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https://github.com/hyprwm/Hyprland
synced 2024-11-26 21:05:59 +01:00
minor xwayland constraint fixes
This commit is contained in:
parent
68605c2ccf
commit
9eae3b3c3b
3 changed files with 39 additions and 7 deletions
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@ -770,3 +770,21 @@ bool CCompositor::isPointOnAnyMonitor(const Vector2D& point) {
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return false;
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return false;
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}
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}
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CWindow* CCompositor::getConstraintWindow(SMouse* pMouse) {
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if (!pMouse->currentConstraint)
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return nullptr;
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const auto PSURFACE = pMouse->currentConstraint->surface;
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for (auto& w : m_lWindows) {
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if (PSURFACE == g_pXWaylandManager->getWindowSurface(&w)) {
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if (!w.m_bIsX11 && !windowValidMapped(&w))
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continue;
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return &w;
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}
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}
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return nullptr;
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}
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@ -112,6 +112,7 @@ public:
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CWindow* getNextWindowOnWorkspace(CWindow*);
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CWindow* getNextWindowOnWorkspace(CWindow*);
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int getNextAvailableNamedWorkspace();
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int getNextAvailableNamedWorkspace();
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bool isPointOnAnyMonitor(const Vector2D&);
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bool isPointOnAnyMonitor(const Vector2D&);
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CWindow* getConstraintWindow(SMouse*);
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private:
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private:
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void initAllSignals();
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void initAllSignals();
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@ -140,12 +140,15 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// constraints
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// constraints
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// All constraints TODO: multiple mice?
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// All constraints TODO: multiple mice?
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if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
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if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
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const auto CONSTRAINTWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_sSeat.mouse->currentConstraint->surface);
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const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
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const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
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const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
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if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
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// todo: this is incorrect, but it will work in most cases for now
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// todo: this is incorrect, but it will work in most cases for now
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// i made this cuz i wanna play minecraft lol
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// i made this cuz i wanna play minecraft lol
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Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords;
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Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
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wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
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wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
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}
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}
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}
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}
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@ -371,7 +374,10 @@ void CInputManager::recheckConstraint(SMouse* pMouse) {
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pixman_region32_clear(&pMouse->confinedTo);
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pixman_region32_clear(&pMouse->confinedTo);
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}
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}
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Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2);
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const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
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const auto PWINDOWNAME = PWINDOW ? PWINDOW->m_szTitle : "";
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Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i for %x (window name: %s)", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2, pMouse->currentConstraint->surface, PWINDOWNAME.c_str());
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}
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}
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void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
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void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
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@ -390,10 +396,17 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
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if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
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if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
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if (PWINDOW) {
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if (PWINDOW) {
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
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if (PWINDOW->m_bIsX11) {
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constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
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constraint->current.cursor_hint.x + PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y + PWINDOW->m_vRealPosition.vec().y);
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wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
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wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
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} else {
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
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constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
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wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
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}
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}
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}
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}
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}
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}
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}
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