Added blur_ignore_opacity

This commit is contained in:
vaxerski 2022-05-28 18:57:32 +02:00
parent 10a9325a6a
commit 9ede0f1c7d
2 changed files with 3 additions and 2 deletions

View file

@ -41,6 +41,7 @@ void CConfigManager::setDefaultVars() {
configValues["decoration:blur"].intValue = 1;
configValues["decoration:blur_size"].intValue = 8;
configValues["decoration:blur_passes"].intValue = 1;
configValues["decoration:blur_ignore_opacity"].intValue = 0;
configValues["decoration:active_opacity"].floatValue = 1;
configValues["decoration:inactive_opacity"].floatValue = 1;
configValues["decoration:fullscreen_opacity"].floatValue = 1;

View file

@ -575,8 +575,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
if (pixman_region32_not_empty(&damage)) {
// render our great blurred FB
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage);
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, g_pConfigManager->getInt("decoration:blur_ignore_opacity") ? 255.f : a, &damage);
// render the window, but clear stencil
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);