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inverse_transform the box in renderRectWithDamage.
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1 changed files with 6 additions and 2 deletions
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@ -335,8 +335,12 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
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glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
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const auto TOPLEFT = Vector2D(box->x, box->y);
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const auto FULLSIZE = Vector2D(box->width, box->height);
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wlr_box transformedBox;
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wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
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m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
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const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
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static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
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