input: Dont set active monitor when simulating mouse movement (#5465)

* fix mouse simulation switching focusedmon

* fix some warnings with wrong enum
This commit is contained in:
thejch 2024-04-06 17:07:21 -07:00 committed by GitHub
parent e80bccad51
commit 9f1604e4b0
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@ -196,7 +196,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor && (*PMOUSEFOCUSMON || refocus))
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor && (*PMOUSEFOCUSMON || refocus) && !m_pForcedFocus)
g_pCompositor->setActiveMonitor(PMONITOR);
if (g_pSessionLockManager->isSessionLocked()) {
@ -624,7 +624,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
}
switch (e->state) {
case WLR_BUTTON_PRESSED:
case WL_POINTER_BUTTON_STATE_PRESSED:
if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
break;
@ -646,7 +646,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
g_pCompositor->changeWindowZOrder(g_pCompositor->m_pLastWindow, true);
break;
case WLR_BUTTON_RELEASED: break;
case WL_POINTER_BUTTON_STATE_RELEASED: break;
}
// notify app if we didnt handle it
@ -659,7 +659,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
switch (e->state) {
case WLR_BUTTON_PRESSED: {
case WL_POINTER_BUTTON_STATE_PRESSED: {
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!PWINDOW) {
@ -671,7 +671,7 @@ void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
kill(PWINDOW->getPID(), SIGKILL);
break;
}
case WLR_BUTTON_RELEASED: break;
case WL_POINTER_BUTTON_STATE_RELEASED: break;
default: break;
}