core/data: Use pointer focus for DnD operations (#8707)

fixes #7737
This commit is contained in:
Vaxry 2024-12-14 16:19:56 +01:00 committed by GitHub
parent 3cba4ba44e
commit 9f7a96b997
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GPG key ID: B5690EEEBB952194
5 changed files with 45 additions and 19 deletions

View file

@ -14,8 +14,7 @@ CSeatManager::CSeatManager() {
listeners.newSeatResource = PROTO::seat->events.newSeatResource.registerListener([this](std::any res) { onNewSeatResource(std::any_cast<SP<CWLSeatResource>>(res)); });
}
CSeatManager::SSeatResourceContainer::SSeatResourceContainer(SP<CWLSeatResource> res) {
resource = res;
CSeatManager::SSeatResourceContainer::SSeatResourceContainer(SP<CWLSeatResource> res) : resource(res) {
listeners.destroy = res->events.destroy.registerListener(
[this](std::any data) { std::erase_if(g_pSeatManager->seatResources, [this](const auto& e) { return e->resource.expired() || e->resource == resource; }); });
}
@ -192,8 +191,12 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
if (state.pointerFocus == surf)
return;
if (PROTO::data->dndActive() && surf) {
Debug::log(LOG, "[seatmgr] Refusing pointer focus during an active dnd");
if (PROTO::data->dndActive()) {
if (state.dndPointerFocus == surf)
return;
Debug::log(LOG, "[seatmgr] Refusing pointer focus during an active dnd, but setting dndPointerFocus");
state.dndPointerFocus = surf;
events.dndPointerFocusChange.emit();
return;
}
@ -221,6 +224,7 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
auto lastPointerFocusResource = state.pointerFocusResource;
state.dndPointerFocus.reset();
state.pointerFocusResource.reset();
state.pointerFocus = surf;
@ -230,6 +234,8 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
return;
}
state.dndPointerFocus = surf;
auto client = surf->client();
for (auto const& r : seatResources | std::views::reverse) {
if (r->resource->client() != client)
@ -252,6 +258,7 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D&
listeners.pointerSurfaceDestroy = surf->events.destroy.registerListener([this](std::any d) { setPointerFocus(nullptr, {}); });
events.pointerFocusChange.emit();
events.dndPointerFocusChange.emit();
}
void CSeatManager::sendPointerMotion(uint32_t timeMs, const Vector2D& local) {

View file

@ -95,6 +95,8 @@ class CSeatManager {
WP<CWLSurfaceResource> touchFocus;
WP<CWLSeatResource> touchFocusResource;
WP<CWLSurfaceResource> dndPointerFocus;
} state;
struct SSetCursorEvent {
@ -105,6 +107,7 @@ class CSeatManager {
struct {
CSignal keyboardFocusChange;
CSignal pointerFocusChange;
CSignal dndPointerFocusChange;
CSignal touchFocusChange;
CSignal setCursor; // SSetCursorEvent
CSignal setSelection;

View file

@ -374,8 +374,9 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pPointerManager->softwareLockedFor(PMONITOR->self.lock()) > 0 && !skipFrameSchedule)
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_pLastMonitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE);
// grabs
if (g_pSeatManager->seatGrab && !g_pSeatManager->seatGrab->accepts(foundSurface)) {
// FIXME: This will be disabled during DnD operations because we do not exactly follow the spec
// xdg-popup grabs should be keyboard-only, while they are absolute in our case...
if (g_pSeatManager->seatGrab && !g_pSeatManager->seatGrab->accepts(foundSurface) && !PROTO::data->dndActive()) {
if (m_bHardInput || refocus) {
g_pSeatManager->setGrab(nullptr);
return; // setGrab will refocus

View file

@ -2,6 +2,7 @@
#include <algorithm>
#include "../../managers/SeatManager.hpp"
#include "../../managers/PointerManager.hpp"
#include "../../managers/eventLoop/EventLoopManager.hpp"
#include "../../Compositor.hpp"
#include "Seat.hpp"
#include "Compositor.hpp"
@ -342,7 +343,10 @@ bool CWLDataDeviceManagerResource::good() {
}
CWLDataDeviceProtocol::CWLDataDeviceProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {
;
g_pEventLoopManager->doLater([this]() {
listeners.onKeyboardFocusChange = g_pSeatManager->events.keyboardFocusChange.registerListener([this](std::any d) { onKeyboardFocus(); });
listeners.onDndPointerFocusChange = g_pSeatManager->events.dndPointerFocusChange.registerListener([this](std::any d) { onDndPointerFocus(); });
});
}
void CWLDataDeviceProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
@ -355,10 +359,6 @@ void CWLDataDeviceProtocol::bindManager(wl_client* client, void* data, uint32_t
}
LOGM(LOG, "New datamgr resource bound at {:x}", (uintptr_t)RESOURCE.get());
// we need to do it here because protocols come before seatMgr
if (!listeners.onKeyboardFocusChange)
listeners.onKeyboardFocusChange = g_pSeatManager->events.keyboardFocusChange.registerListener([this](std::any d) { this->onKeyboardFocus(); });
}
void CWLDataDeviceProtocol::destroyResource(CWLDataDeviceManagerResource* seat) {
@ -461,10 +461,21 @@ void CWLDataDeviceProtocol::updateSelection() {
void CWLDataDeviceProtocol::onKeyboardFocus() {
for (auto const& o : m_vOffers) {
if (o->source && o->source->hasDnd())
continue;
o->dead = true;
}
updateSelection();
}
void CWLDataDeviceProtocol::onDndPointerFocus() {
for (auto const& o : m_vOffers) {
if (o->source && !o->source->hasDnd())
continue;
o->dead = true;
}
updateDrag();
}
@ -515,8 +526,8 @@ void CWLDataDeviceProtocol::initiateDrag(WP<CWLDataSourceResource> currentSource
dnd.mouseMove = g_pHookSystem->hookDynamic("mouseMove", [this](void* self, SCallbackInfo& info, std::any e) {
auto V = std::any_cast<const Vector2D>(e);
if (dnd.focusedDevice && g_pSeatManager->state.keyboardFocus) {
auto surf = CWLSurface::fromResource(g_pSeatManager->state.keyboardFocus.lock());
if (dnd.focusedDevice && g_pSeatManager->state.dndPointerFocus) {
auto surf = CWLSurface::fromResource(g_pSeatManager->state.dndPointerFocus.lock());
if (!surf)
return;
@ -536,8 +547,8 @@ void CWLDataDeviceProtocol::initiateDrag(WP<CWLDataSourceResource> currentSource
dnd.touchMove = g_pHookSystem->hookDynamic("touchMove", [this](void* self, SCallbackInfo& info, std::any e) {
auto E = std::any_cast<ITouch::SMotionEvent>(e);
if (dnd.focusedDevice && g_pSeatManager->state.keyboardFocus) {
auto surf = CWLSurface::fromResource(g_pSeatManager->state.keyboardFocus.lock());
if (dnd.focusedDevice && g_pSeatManager->state.dndPointerFocus) {
auto surf = CWLSurface::fromResource(g_pSeatManager->state.dndPointerFocus.lock());
if (!surf)
return;
@ -555,7 +566,9 @@ void CWLDataDeviceProtocol::initiateDrag(WP<CWLDataSourceResource> currentSource
// unfocus the pointer from the surface, this is part of """standard""" wayland procedure and gtk will freak out if this isn't happening.
// BTW, the spec does NOT require this explicitly...
// Fuck you gtk.
const auto LASTDNDFOCUS = g_pSeatManager->state.dndPointerFocus;
g_pSeatManager->setPointerFocus(nullptr, {});
g_pSeatManager->state.dndPointerFocus = LASTDNDFOCUS;
// make a new offer, etc
updateDrag();
@ -568,10 +581,10 @@ void CWLDataDeviceProtocol::updateDrag() {
if (dnd.focusedDevice)
dnd.focusedDevice->sendLeave();
if (!g_pSeatManager->state.keyboardFocusResource)
if (!g_pSeatManager->state.dndPointerFocus)
return;
dnd.focusedDevice = dataDeviceForClient(g_pSeatManager->state.keyboardFocusResource->client());
dnd.focusedDevice = dataDeviceForClient(g_pSeatManager->state.dndPointerFocus->client());
if (!dnd.focusedDevice)
return;
@ -590,8 +603,8 @@ void CWLDataDeviceProtocol::updateDrag() {
dnd.focusedDevice->sendDataOffer(OFFER);
OFFER->sendData();
dnd.focusedDevice->sendEnter(wl_display_next_serial(g_pCompositor->m_sWLDisplay), g_pSeatManager->state.keyboardFocus.lock(),
g_pSeatManager->state.keyboardFocus->current.size / 2.F, OFFER);
dnd.focusedDevice->sendEnter(wl_display_next_serial(g_pCompositor->m_sWLDisplay), g_pSeatManager->state.dndPointerFocus.lock(),
g_pSeatManager->state.dndPointerFocus->current.size / 2.F, OFFER);
}
void CWLDataDeviceProtocol::resetDndState() {

View file

@ -155,6 +155,7 @@ class CWLDataDeviceProtocol : public IWaylandProtocol {
void sendSelectionToDevice(SP<CWLDataDeviceResource> dev, SP<IDataSource> sel);
void updateSelection();
void onKeyboardFocus();
void onDndPointerFocus();
struct {
WP<CWLDataDeviceResource> focusedDevice;
@ -191,6 +192,7 @@ class CWLDataDeviceProtocol : public IWaylandProtocol {
struct {
CHyprSignalListener onKeyboardFocusChange;
CHyprSignalListener onDndPointerFocusChange;
} listeners;
};