layout: round box in mouseMove

fixes #3792
This commit is contained in:
Vaxry 2023-11-07 20:47:09 +00:00
parent 47654a84c2
commit a0fcda301d

View file

@ -305,11 +305,13 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragMode == MBIND_MOVE) {
if (*PANIMATEMOUSE) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
} else {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
}
CBox wb = {m_vBeginDragPositionXY + DELTA, DRAGGINGWINDOW->m_vRealSize.goalv()};
wb.round();
if (*PANIMATEMOUSE)
DRAGGINGWINDOW->m_vRealPosition = wb.pos();
else
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(wb.pos());
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
} else if (g_pInputManager->dragMode == MBIND_RESIZE || g_pInputManager->dragMode == MBIND_RESIZE_FORCE_RATIO || g_pInputManager->dragMode == MBIND_RESIZE_BLOCK_RATIO) {