dispatchers: fix swap workspaces wrong positioning of floating windows (#5328)

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thejch 2024-03-30 09:57:43 -07:00 committed by GitHub
parent 6fb8f50205
commit a17d7ba87b
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@ -2024,7 +2024,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
// additionally, move floating and fs windows manually // additionally, move floating and fs windows manually
if (w->m_bIsFloating) if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorA->vecPosition + pMonitorB->vecPosition; w->m_vRealPosition = w->m_vRealPosition.goal() - pMonitorA->vecPosition + pMonitorB->vecPosition;
if (w->m_bIsFullscreen) { if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorB->vecPosition; w->m_vRealPosition = pMonitorB->vecPosition;
@ -2049,7 +2049,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
// additionally, move floating and fs windows manually // additionally, move floating and fs windows manually
if (w->m_bIsFloating) if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorB->vecPosition + pMonitorA->vecPosition; w->m_vRealPosition = w->m_vRealPosition.goal() - pMonitorB->vecPosition + pMonitorA->vecPosition;
if (w->m_bIsFullscreen) { if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorA->vecPosition; w->m_vRealPosition = pMonitorA->vecPosition;
@ -2226,7 +2226,7 @@ void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMoni
if (w->m_bIsMapped && !w->isHidden()) { if (w->m_bIsMapped && !w->isHidden()) {
if (POLDMON) { if (POLDMON) {
if (w->m_bIsFloating) if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.value() - POLDMON->vecPosition + pMonitor->vecPosition; w->m_vRealPosition = w->m_vRealPosition.goal() - POLDMON->vecPosition + pMonitor->vecPosition;
if (w->m_bIsFullscreen) { if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitor->vecPosition; w->m_vRealPosition = pMonitor->vecPosition;