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dispatchers: fix swap workspaces wrong positioning of floating windows (#5328)
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1 changed files with 3 additions and 3 deletions
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@ -2024,7 +2024,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
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// additionally, move floating and fs windows manually
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// additionally, move floating and fs windows manually
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if (w->m_bIsFloating)
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if (w->m_bIsFloating)
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w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorA->vecPosition + pMonitorB->vecPosition;
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w->m_vRealPosition = w->m_vRealPosition.goal() - pMonitorA->vecPosition + pMonitorB->vecPosition;
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if (w->m_bIsFullscreen) {
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if (w->m_bIsFullscreen) {
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w->m_vRealPosition = pMonitorB->vecPosition;
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w->m_vRealPosition = pMonitorB->vecPosition;
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@ -2049,7 +2049,7 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
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// additionally, move floating and fs windows manually
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// additionally, move floating and fs windows manually
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if (w->m_bIsFloating)
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if (w->m_bIsFloating)
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w->m_vRealPosition = w->m_vRealPosition.value() - pMonitorB->vecPosition + pMonitorA->vecPosition;
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w->m_vRealPosition = w->m_vRealPosition.goal() - pMonitorB->vecPosition + pMonitorA->vecPosition;
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if (w->m_bIsFullscreen) {
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if (w->m_bIsFullscreen) {
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w->m_vRealPosition = pMonitorA->vecPosition;
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w->m_vRealPosition = pMonitorA->vecPosition;
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@ -2226,7 +2226,7 @@ void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMoni
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if (w->m_bIsMapped && !w->isHidden()) {
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if (w->m_bIsMapped && !w->isHidden()) {
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if (POLDMON) {
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if (POLDMON) {
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if (w->m_bIsFloating)
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if (w->m_bIsFloating)
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w->m_vRealPosition = w->m_vRealPosition.value() - POLDMON->vecPosition + pMonitor->vecPosition;
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w->m_vRealPosition = w->m_vRealPosition.goal() - POLDMON->vecPosition + pMonitor->vecPosition;
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if (w->m_bIsFullscreen) {
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if (w->m_bIsFullscreen) {
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w->m_vRealPosition = pMonitor->vecPosition;
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w->m_vRealPosition = pMonitor->vecPosition;
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