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https://github.com/hyprwm/Hyprland
synced 2024-11-02 11:45:58 +01:00
add hyprctl setprop
This commit is contained in:
parent
eb9fa8460f
commit
a2ae37396f
7 changed files with 218 additions and 70 deletions
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@ -39,6 +39,8 @@ commands:
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getoption
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cursorpos
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switchxkblayout
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seterror
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setprop
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flags:
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-j -> output in JSON
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@ -343,6 +345,8 @@ int main(int argc, char** argv) {
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request(fullRequest, 2);
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else if (fullRequest.contains("/seterror"))
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request(fullRequest, 1);
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else if (fullRequest.contains("/setprop"))
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request(fullRequest, 3);
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else if (fullRequest.contains("/output"))
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exitStatus = outputRequest(argc, argv);
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else if (fullRequest.contains("/setcursor"))
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@ -1559,9 +1559,12 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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if (RENDERDATA.isBorderGradient)
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setBorderColor(*RENDERDATA.borderGradient);
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else
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setBorderColor(pWindow == m_pLastWindow ?
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(pWindow->m_sSpecialRenderData.activeBorderColor >= 0 ? CGradientValueData(CColor(pWindow->m_sSpecialRenderData.activeBorderColor)) : *ACTIVECOL) :
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(pWindow->m_sSpecialRenderData.inactiveBorderColor >= 0 ? CGradientValueData(CColor(pWindow->m_sSpecialRenderData.inactiveBorderColor)) : *INACTIVECOL));
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setBorderColor(pWindow == m_pLastWindow ? (pWindow->m_sSpecialRenderData.activeBorderColor.toUnderlying() >= 0 ?
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CGradientValueData(CColor(pWindow->m_sSpecialRenderData.activeBorderColor.toUnderlying())) :
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*ACTIVECOL) :
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(pWindow->m_sSpecialRenderData.inactiveBorderColor.toUnderlying() >= 0 ?
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CGradientValueData(CColor(pWindow->m_sSpecialRenderData.inactiveBorderColor.toUnderlying())) :
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*INACTIVECOL));
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// opacity
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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@ -1570,11 +1573,11 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
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} else {
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if (pWindow == m_pLastWindow)
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pWindow->m_fActiveInactiveAlpha =
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pWindow->m_sSpecialRenderData.alphaOverride ? pWindow->m_sSpecialRenderData.alpha : pWindow->m_sSpecialRenderData.alpha * *PACTIVEALPHA;
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pWindow->m_sSpecialRenderData.alphaOverride.toUnderlying() ? pWindow->m_sSpecialRenderData.alpha.toUnderlying() : pWindow->m_sSpecialRenderData.alpha.toUnderlying() * *PACTIVEALPHA;
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else
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pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ?
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(pWindow->m_sSpecialRenderData.alphaInactiveOverride ? pWindow->m_sSpecialRenderData.alphaInactive :
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pWindow->m_sSpecialRenderData.alphaInactive * *PINACTIVEALPHA) :
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pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive.toUnderlying() != -1 ?
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(pWindow->m_sSpecialRenderData.alphaInactiveOverride.toUnderlying() ? pWindow->m_sSpecialRenderData.alphaInactive.toUnderlying() :
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pWindow->m_sSpecialRenderData.alphaInactive.toUnderlying() * *PINACTIVEALPHA) :
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*PINACTIVEALPHA;
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}
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@ -379,7 +379,7 @@ void CWindow::updateDynamicRules() {
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if (!m_sAdditionalConfigData.forceOpaqueOverriden)
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m_sAdditionalConfigData.forceOpaque = false;
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m_sAdditionalConfigData.forceNoAnims = false;
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m_sAdditionalConfigData.animationStyle = "";
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m_sAdditionalConfigData.animationStyle = std::string("");
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m_sAdditionalConfigData.rounding = -1;
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m_sAdditionalConfigData.dimAround = false;
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109
src/Window.hpp
109
src/Window.hpp
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@ -15,14 +15,85 @@ enum eIdleInhibitMode {
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IDLEINHIBIT_FOCUS
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};
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struct SWindowSpecialRenderData {
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bool alphaOverride = false;
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float alpha = 1.f;
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bool alphaInactiveOverride = false;
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float alphaInactive = -1.f; // -1 means unset
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template <typename T>
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class CWindowOverridableVar {
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public:
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CWindowOverridableVar(T val) {
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value = val;
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}
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int64_t activeBorderColor = -1; // -1 means unset
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int64_t inactiveBorderColor = -1; // -1 means unset
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cCWindowOverridableVar<T> operator=(CWindowOverridableVar<T> other) {
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if (locked)
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return *this;
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locked = other.locked;
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value = other.value;
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return *this;
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}
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T operator=(T& other) {
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if (locked)
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return value;
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value = other;
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return other;
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}
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void forceSetIgnoreLocked(T val, bool lock = false) {
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value = val;
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locked = lock;
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}
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T operator*(T& other) {
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return value * other;
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}
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T operator+(T& other) {
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return value + other;
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}
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bool operator==(T& other) {
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return other == value;
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}
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bool operator>=(T& other) {
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return value >= other;
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}
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bool operator<=(T& other) {
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return value <= other;
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}
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bool operator>(T& other) {
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return value > other;
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}
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bool operator<(T& other) {
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return value < other;
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}
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explicit operator bool() {
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return static_cast<bool>(value);
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}
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T toUnderlying() {
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return value;
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}
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bool locked = false;
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private:
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T value;
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};
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struct SWindowSpecialRenderData {
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CWindowOverridableVar<bool> alphaOverride = false;
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CWindowOverridableVar<float> alpha = 1.f;
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CWindowOverridableVar<bool> alphaInactiveOverride = false;
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CWindowOverridableVar<float> alphaInactive = -1.f; // -1 means unset
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CWindowOverridableVar<int64_t> activeBorderColor = -1; // -1 means unset
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CWindowOverridableVar<int64_t> inactiveBorderColor = -1; // -1 means unset
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// set by the layout
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bool rounding = true;
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@ -31,18 +102,18 @@ struct SWindowSpecialRenderData {
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};
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struct SWindowAdditionalConfigData {
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std::string animationStyle = "";
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int rounding = -1; // -1 means no
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bool forceNoBlur = false;
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bool forceOpaque = false;
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bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
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bool forceAllowsInput = false;
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bool forceNoAnims = false;
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bool forceNoBorder = false;
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bool forceNoShadow = false;
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bool windowDanceCompat = false;
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bool noMaxSize = false;
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bool dimAround = false;
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std::string animationStyle = std::string("");
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CWindowOverridableVar<int> rounding = -1; // -1 means no
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CWindowOverridableVar<bool> forceNoBlur = false;
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CWindowOverridableVar<bool> forceOpaque = false;
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CWindowOverridableVar<bool> forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
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CWindowOverridableVar<bool> forceAllowsInput = false;
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CWindowOverridableVar<bool> forceNoAnims = false;
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CWindowOverridableVar<bool> forceNoBorder = false;
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CWindowOverridableVar<bool> forceNoShadow = false;
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CWindowOverridableVar<bool> windowDanceCompat = false;
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CWindowOverridableVar<bool> noMaxSize = false;
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CWindowOverridableVar<bool> dimAround = false;
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};
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struct SWindowRule {
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@ -836,6 +836,73 @@ std::string dispatchSeterror(std::string request) {
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return "ok";
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}
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std::string dispatchSetProp(std::string request) {
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CVarList vars(request, 0, ' ');
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if (vars.size() < 4)
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return "not enough args";
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const auto PWINDOW = g_pCompositor->getWindowByRegex(vars[1]);
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if (!PWINDOW)
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return "window not found";
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const auto PROP = vars[2];
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const auto VAL = vars[3];
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bool lock = false;
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if (vars.size() > 4) {
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if (vars[4].find("lock") == 0) {
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lock = true;
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}
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}
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try {
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if (PROP == "animationstyle") {
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PWINDOW->m_sAdditionalConfigData.animationStyle = VAL;
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} else if (PROP == "rounding") {
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PWINDOW->m_sAdditionalConfigData.rounding.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forcenoblur") {
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PWINDOW->m_sAdditionalConfigData.forceNoBlur.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forceopaque") {
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PWINDOW->m_sAdditionalConfigData.forceOpaque.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forceopaqueoverriden") {
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PWINDOW->m_sAdditionalConfigData.forceOpaqueOverriden.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forceallowsinput") {
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PWINDOW->m_sAdditionalConfigData.forceAllowsInput.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forcenoanims") {
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PWINDOW->m_sAdditionalConfigData.forceNoAnims.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forcenoborder") {
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PWINDOW->m_sAdditionalConfigData.forceNoBorder.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "forcenoshadow") {
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PWINDOW->m_sAdditionalConfigData.forceNoShadow.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "windowdancecompat") {
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PWINDOW->m_sAdditionalConfigData.windowDanceCompat.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "nomaxsize") {
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PWINDOW->m_sAdditionalConfigData.noMaxSize.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "dimaround") {
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PWINDOW->m_sAdditionalConfigData.dimAround.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "alphaoverride") {
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PWINDOW->m_sSpecialRenderData.alphaOverride.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "alpha") {
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PWINDOW->m_sSpecialRenderData.alpha.forceSetIgnoreLocked(std::stof(VAL), lock);
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} else if (PROP == "alphainactiveoverride") {
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PWINDOW->m_sSpecialRenderData.alphaInactiveOverride.forceSetIgnoreLocked(std::stoi(VAL), lock);
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} else if (PROP == "alphainactive") {
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PWINDOW->m_sSpecialRenderData.alphaInactive.forceSetIgnoreLocked(std::stof(VAL), lock);
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} else if (PROP == "activebordercolor") {
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PWINDOW->m_sSpecialRenderData.activeBorderColor.forceSetIgnoreLocked(std::stoll(VAL), lock);
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} else if (PROP == "inactivebordercolor") {
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PWINDOW->m_sSpecialRenderData.inactiveBorderColor.forceSetIgnoreLocked(std::stoll(VAL), lock);
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} else {
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return "prop not found";
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}
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} catch (std::exception& e) { return "error in parsing prop value: " + std::string(e.what()); }
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return "ok";
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}
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std::string dispatchGetOption(std::string request, HyprCtl::eHyprCtlOutputFormat format) {
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std::string curitem = "";
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@ -1004,6 +1071,8 @@ std::string getReply(std::string request) {
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return cursorPosRequest(format);
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else if (request == "binds")
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return bindsRequest(format);
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else if (request.find("setprop") == 0)
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return dispatchSetProp(request);
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else if (request.find("seterror") == 0)
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return dispatchSeterror(request);
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else if (request.find("switchxkblayout") == 0)
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@ -247,7 +247,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) &&
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(!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
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renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding;
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renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding.toUnderlying();
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renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
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renderdata.pWindow = pWindow;
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@ -73,8 +73,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (*PSHADOWS != 1)
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return; // disabled
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const auto ROUNDING =
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!m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
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const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ?
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0 :
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(m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE, m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE};
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