input: ignore destroyed devices in static events

fixes #5863
This commit is contained in:
Vaxry 2024-05-04 00:48:25 +01:00
parent 1237732b97
commit a3b4923c42

View file

@ -785,6 +785,10 @@ void CInputManager::setupKeyboard(SP<IKeyboard> keeb) {
keeb->events.destroy.registerStaticListener(
[this](void* owner, std::any data) {
auto PKEEB = ((IKeyboard*)owner)->self.lock();
if (!PKEEB)
return;
destroyKeyboard(PKEEB);
Debug::log(LOG, "Destroyed keyboard {:x}", (uintptr_t)owner);
},
@ -995,6 +999,10 @@ void CInputManager::setupMouse(SP<IPointer> mauz) {
mauz->events.destroy.registerStaticListener(
[this](void* mouse, std::any data) {
const auto PMOUSE = (IPointer*)mouse;
if (!PMOUSE)
return;
destroyPointer(PMOUSE->self.lock());
},
mauz.get());
@ -1384,6 +1392,10 @@ void CInputManager::newTouchDevice(wlr_input_device* pDevice) {
PNEWDEV->events.destroy.registerStaticListener(
[this](void* owner, std::any data) {
auto PDEV = ((ITouch*)owner)->self.lock();
if (!PDEV)
return;
destroyTouchDevice(PDEV);
},
PNEWDEV.get());