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https://github.com/hyprwm/Hyprland
synced 2024-12-22 17:49:50 +01:00
floating windows support
This commit is contained in:
parent
a4d69a15b3
commit
a4b026df2b
12 changed files with 123 additions and 12 deletions
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@ -8,6 +8,8 @@ monitor=,1280x720@60,0x0,0.5,1
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general {
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max_fps=240
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sensitivity=0.25
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main_mod=SUPER
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gaps_in=5
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gaps_out=20
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border_size=1
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@ -204,6 +204,14 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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const auto PMONITOR = getMonitorFromCursor();
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// first loop over floating cuz they're above
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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return &w;
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}
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y))
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@ -215,6 +223,15 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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CWindow* CCompositor::windowFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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// first loop over floating cuz they're above
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// TODO: make an actual Z-system
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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return &w;
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}
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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@ -224,6 +241,17 @@ CWindow* CCompositor::windowFromCursor() {
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return nullptr;
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}
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CWindow* CCompositor::windowFloatingFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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for (auto& w : m_lWindows) {
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wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
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if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
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return &w;
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}
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return nullptr;
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}
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SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
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for (auto& m : m_lMonitors) {
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if (m.output == out) {
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@ -66,6 +66,7 @@ public:
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CWindow* vectorToWindow(const Vector2D&);
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CWindow* vectorToWindowIdeal(const Vector2D&);
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CWindow* windowFromCursor();
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CWindow* windowFloatingFromCursor();
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SMonitor* getMonitorFromOutput(wlr_output*);
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private:
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@ -13,6 +13,8 @@
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CConfigManager::CConfigManager() {
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configValues["general:max_fps"].intValue = 240;
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configValues["general:sensitivity"].floatValue = 0.25f;
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:border_size"].intValue = 1;
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configValues["general:gaps_in"].intValue = 5;
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@ -259,6 +261,9 @@ void CConfigManager::loadConfigLoadVars() {
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for (auto& m : g_pCompositor->m_lMonitors)
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m.ID);
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// Calculate the mod mask for main_mod
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
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}
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void CConfigManager::tick() {
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@ -12,7 +12,7 @@ struct SMonitor {
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bool primary = false;
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int ID = -1;
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uint64_t ID = -1;
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std::string szName = "";
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@ -213,11 +213,6 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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if (!PNODE)
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return;
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if (PNODE->isNode) {
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Debug::log(LOG, "WHAT THE FUCKKKKKKKK");
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return;
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}
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const auto PPARENT = PNODE->pParent;
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if (!PPARENT) {
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@ -258,3 +253,45 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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TOPNODE->recalcSizePosRecursive();
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}
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}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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onWindowCreated(pWindow);
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} else {
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onWindowRemoved(pWindow);
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}
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}
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void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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return;
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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return;
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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} else {
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DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
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DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
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}
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}
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@ -32,11 +32,18 @@ public:
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virtual void onWindowCreated(CWindow*);
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virtual void onWindowRemoved(CWindow*);
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virtual void recalculateMonitor(const int&);
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virtual void changeWindowFloatingMode(CWindow*);
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virtual void onBeginDragWindow();
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virtual void onMouseMove(const Vector2D&);
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private:
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private:
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std::list<SDwindleNodeData> m_lDwindleNodesData;
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Vector2D m_vBeginDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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int getNodesOnMonitor(const int&);
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void applyNodeDataToWindow(SDwindleNodeData*);
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SDwindleNodeData* getNodeFromWindow(CWindow*);
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@ -6,8 +6,13 @@
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interface IHyprLayout {
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public:
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virtual void onWindowCreated(CWindow*) = 0;
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virtual void onWindowRemoved(CWindow*) = 0;
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virtual void recalculateMonitor(const int&) = 0;
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virtual void onWindowCreated(CWindow*) = 0;
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virtual void onWindowRemoved(CWindow*) = 0;
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virtual void recalculateMonitor(const int&) = 0;
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// Floating windows
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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virtual void onBeginDragWindow() = 0;
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virtual void onMouseMove(const Vector2D&) = 0;
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};
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@ -41,6 +41,7 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
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wlr_seat_pointer_notify_motion(g_pCompositor->m_sWLRSeat, time, surfaceLocal.x, surfaceLocal.y);
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g_pCompositor->m_pLastMonitor = g_pCompositor->getMonitorFromCursor();
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g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
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}
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void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
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@ -48,10 +49,16 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
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switch (e->state) {
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case WLR_BUTTON_PRESSED:
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// todo: keybinds
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if (e->button == BTN_LEFT || e->button == BTN_RIGHT) {
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currentlyDraggedWindow = g_pCompositor->windowFloatingFromCursor();
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dragButton = e->button;
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g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
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}
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break;
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case WLR_BUTTON_RELEASED:
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// todo: keybinds
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currentlyDraggedWindow = nullptr;
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dragButton = -1;
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break;
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}
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@ -3,6 +3,7 @@
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#include "../defines.hpp"
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#include <list>
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#include "../helpers/WLClasses.hpp"
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#include "../Window.hpp"
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class CInputManager {
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public:
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@ -20,6 +21,11 @@ public:
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Vector2D getMouseCoordsInternal();
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// for dragging floating windows
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CWindow* currentlyDraggedWindow = nullptr;
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int dragButton = -1;
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private:
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std::list<SKeyboard> m_lKeyboards;
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@ -42,6 +42,7 @@ bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t
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// yes.
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if (k.handler == "exec") { spawn(k.arg); }
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else if (k.handler == "killactive") { killActive(k.arg); }
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else if (k.handler == "togglefloating") { toggleActiveFloating(k.arg); }
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found = true;
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}
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@ -64,8 +65,19 @@ void CKeybindManager::spawn(std::string args) {
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void CKeybindManager::killActive(std::string args) {
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if (g_pCompositor->m_pLastFocus && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastFocus))
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g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastFocus);
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g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
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}
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void CKeybindManager::clearKeybinds() {
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m_dKeybinds.clear();
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}
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void CKeybindManager::toggleActiveFloating(std::string args) {
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const auto ACTIVEWINDOW = g_pCompositor->m_pLastFocus;
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if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
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ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
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g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
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}
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}
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@ -25,6 +25,7 @@ private:
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// -------------- Dispatchers -------------- //
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void killActive(std::string);
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void spawn(std::string);
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void toggleActiveFloating(std::string);
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};
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