floating windows support

This commit is contained in:
vaxerski 2022-03-20 11:14:24 +01:00
parent a4d69a15b3
commit a4b026df2b
12 changed files with 123 additions and 12 deletions

View File

@ -8,6 +8,8 @@ monitor=,1280x720@60,0x0,0.5,1
general {
max_fps=240
sensitivity=0.25
main_mod=SUPER
gaps_in=5
gaps_out=20
border_size=1

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@ -204,6 +204,14 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromCursor();
// first loop over floating cuz they're above
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, pos.x, pos.y))
@ -215,6 +223,15 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
// first loop over floating cuz they're above
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vPosition.x, w.m_vPosition.y, w.m_vSize.x, w.m_vSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
@ -224,6 +241,17 @@ CWindow* CCompositor::windowFromCursor() {
return nullptr;
}
CWindow* CCompositor::windowFloatingFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_iMonitorID == PMONITOR->ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsFloating)
return &w;
}
return nullptr;
}
SMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
for (auto& m : m_lMonitors) {
if (m.output == out) {

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@ -66,6 +66,7 @@ public:
CWindow* vectorToWindow(const Vector2D&);
CWindow* vectorToWindowIdeal(const Vector2D&);
CWindow* windowFromCursor();
CWindow* windowFloatingFromCursor();
SMonitor* getMonitorFromOutput(wlr_output*);
private:

View File

@ -13,6 +13,8 @@
CConfigManager::CConfigManager() {
configValues["general:max_fps"].intValue = 240;
configValues["general:sensitivity"].floatValue = 0.25f;
configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
configValues["general:border_size"].intValue = 1;
configValues["general:gaps_in"].intValue = 5;
@ -259,6 +261,9 @@ void CConfigManager::loadConfigLoadVars() {
for (auto& m : g_pCompositor->m_lMonitors)
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m.ID);
// Calculate the mod mask for main_mod
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask(configValues["general:main_mod"].strValue);
}
void CConfigManager::tick() {

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@ -12,7 +12,7 @@ struct SMonitor {
bool primary = false;
int ID = -1;
uint64_t ID = -1;
std::string szName = "";

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@ -213,11 +213,6 @@ void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
if (!PNODE)
return;
if (PNODE->isNode) {
Debug::log(LOG, "WHAT THE FUCKKKKKKKK");
return;
}
const auto PPARENT = PNODE->pParent;
if (!PPARENT) {
@ -258,3 +253,45 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
TOPNODE->recalcSizePosRecursive();
}
}
void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE) {
onWindowCreated(pWindow);
} else {
onWindowRemoved(pWindow);
}
}
void CHyprDwindleLayout::onBeginDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
Debug::log(ERR, "Dragging attempted on an invalid window!");
return;
}
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
}
void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
return;
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
} else {
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
}
}

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@ -32,11 +32,18 @@ public:
virtual void onWindowCreated(CWindow*);
virtual void onWindowRemoved(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void changeWindowFloatingMode(CWindow*);
virtual void onBeginDragWindow();
virtual void onMouseMove(const Vector2D&);
private:
private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
Vector2D m_vBeginDragXY;
Vector2D m_vBeginDragPositionXY;
Vector2D m_vBeginDragSizeXY;
int getNodesOnMonitor(const int&);
void applyNodeDataToWindow(SDwindleNodeData*);
SDwindleNodeData* getNodeFromWindow(CWindow*);

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@ -6,8 +6,13 @@
interface IHyprLayout {
public:
virtual void onWindowCreated(CWindow*) = 0;
virtual void onWindowRemoved(CWindow*) = 0;
virtual void recalculateMonitor(const int&) = 0;
virtual void onWindowCreated(CWindow*) = 0;
virtual void onWindowRemoved(CWindow*) = 0;
virtual void recalculateMonitor(const int&) = 0;
// Floating windows
virtual void changeWindowFloatingMode(CWindow*) = 0;
virtual void onBeginDragWindow() = 0;
virtual void onMouseMove(const Vector2D&) = 0;
};

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@ -41,6 +41,7 @@ void CInputManager::mouseMoveUnified(uint32_t time) {
wlr_seat_pointer_notify_motion(g_pCompositor->m_sWLRSeat, time, surfaceLocal.x, surfaceLocal.y);
g_pCompositor->m_pLastMonitor = g_pCompositor->getMonitorFromCursor();
g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
}
void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
@ -48,10 +49,16 @@ void CInputManager::onMouseButton(wlr_event_pointer_button* e) {
switch (e->state) {
case WLR_BUTTON_PRESSED:
// todo: keybinds
if (e->button == BTN_LEFT || e->button == BTN_RIGHT) {
currentlyDraggedWindow = g_pCompositor->windowFloatingFromCursor();
dragButton = e->button;
g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
}
break;
case WLR_BUTTON_RELEASED:
// todo: keybinds
currentlyDraggedWindow = nullptr;
dragButton = -1;
break;
}

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@ -3,6 +3,7 @@
#include "../defines.hpp"
#include <list>
#include "../helpers/WLClasses.hpp"
#include "../Window.hpp"
class CInputManager {
public:
@ -20,6 +21,11 @@ public:
Vector2D getMouseCoordsInternal();
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
int dragButton = -1;
private:
std::list<SKeyboard> m_lKeyboards;

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@ -42,6 +42,7 @@ bool CKeybindManager::handleKeybinds(const uint32_t& modmask, const xkb_keysym_t
// yes.
if (k.handler == "exec") { spawn(k.arg); }
else if (k.handler == "killactive") { killActive(k.arg); }
else if (k.handler == "togglefloating") { toggleActiveFloating(k.arg); }
found = true;
}
@ -64,8 +65,19 @@ void CKeybindManager::spawn(std::string args) {
void CKeybindManager::killActive(std::string args) {
if (g_pCompositor->m_pLastFocus && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastFocus))
g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastFocus);
g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
}
void CKeybindManager::clearKeybinds() {
m_dKeybinds.clear();
}
void CKeybindManager::toggleActiveFloating(std::string args) {
const auto ACTIVEWINDOW = g_pCompositor->m_pLastFocus;
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
}
}

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@ -25,6 +25,7 @@ private:
// -------------- Dispatchers -------------- //
void killActive(std::string);
void spawn(std::string);
void toggleActiveFloating(std::string);
};