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ignore dwindle reload on full window null
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1 changed files with 12 additions and 11 deletions
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@ -516,20 +516,21 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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// massive hack from the fullscreen func
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
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if (!PFULLWINDOW) // ????
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if (!PFULLWINDOW) { // ????
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PWORKSPACE->m_bHasFullscreenWindow = false;
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} else {
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SDwindleNodeData fakeNode;
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fakeNode.pWindow = PFULLWINDOW;
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fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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fakeNode.workspaceID = PWORKSPACE->m_iID;
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PFULLWINDOW->m_vPosition = fakeNode.position;
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PFULLWINDOW->m_vSize = fakeNode.size;
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SDwindleNodeData fakeNode;
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fakeNode.pWindow = PFULLWINDOW;
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fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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fakeNode.workspaceID = PWORKSPACE->m_iID;
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PFULLWINDOW->m_vPosition = fakeNode.position;
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PFULLWINDOW->m_vSize = fakeNode.size;
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applyNodeDataToWindow(&fakeNode);
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applyNodeDataToWindow(&fakeNode);
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return;
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return;
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}
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}
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const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
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