mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-25 06:06:00 +01:00
bezier: optimize setup of bezier curves
avoid reallocations by resizing and copy the pVec into the resized m_dPoints, reduce the amount of calculations in baking to only do it once per iteration instead of twice. precompute in getYforT and getXforT return early in getYForPoint if x is equal or below 0. and use const references where we can. these changes we are now down to an average of "time to bake: 2.50µs." on my machine compared to before average of "time to bake: 11.15µs"
This commit is contained in:
parent
67cee43006
commit
a5fff93908
2 changed files with 29 additions and 18 deletions
|
@ -6,24 +6,27 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
|
void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
|
||||||
m_dPoints.clear();
|
|
||||||
|
|
||||||
const auto BEGIN = std::chrono::high_resolution_clock::now();
|
const auto BEGIN = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
m_dPoints.emplace_back(Vector2D(0, 0));
|
// Avoid reallocations by reserving enough memory upfront
|
||||||
|
m_dPoints.resize(pVec->size() + 2);
|
||||||
for (auto const& p : *pVec) {
|
m_dPoints[0] = Vector2D(0, 0); // Start point
|
||||||
m_dPoints.push_back(p);
|
size_t index = 1; // Start after the first element
|
||||||
|
for (const auto& vec : *pVec) {
|
||||||
|
if (index < m_dPoints.size() - 1) { // Bounds check to ensure safety
|
||||||
|
m_dPoints[index] = vec;
|
||||||
|
++index;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
m_dPoints.emplace_back(Vector2D(1, 1));
|
m_dPoints.back() = Vector2D(1, 1); // End point
|
||||||
|
|
||||||
RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_dPoints.size());
|
RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: {})", m_dPoints.size());
|
||||||
|
|
||||||
// bake BAKEDPOINTS points for faster lookups
|
// bake BAKEDPOINTS points for faster lookups
|
||||||
// T -> X ( / BAKEDPOINTS )
|
// T -> X ( / BAKEDPOINTS )
|
||||||
for (int i = 0; i < BAKEDPOINTS; ++i) {
|
for (int i = 0; i < BAKEDPOINTS; ++i) {
|
||||||
m_aPointsBaked[i] = Vector2D(getXForT((i + 1) / (float)BAKEDPOINTS), getYForT((i + 1) / (float)BAKEDPOINTS));
|
float const t = (i + 1) / (float)BAKEDPOINTS;
|
||||||
|
m_aPointsBaked[i] = Vector2D(getXForT(t), getYForT(t));
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
|
const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
|
||||||
|
@ -40,18 +43,26 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
|
||||||
ELAPSEDUS, ELAPSEDCALCAVG);
|
ELAPSEDUS, ELAPSEDCALCAVG);
|
||||||
}
|
}
|
||||||
|
|
||||||
float CBezierCurve::getYForT(float t) {
|
float CBezierCurve::getXForT(float const& t) {
|
||||||
return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3);
|
float t2 = t * t;
|
||||||
|
float t3 = t2 * t;
|
||||||
|
|
||||||
|
return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].x + 3 * t2 * (1 - t) * m_dPoints[2].x + t3 * m_dPoints[3].x;
|
||||||
}
|
}
|
||||||
|
|
||||||
float CBezierCurve::getXForT(float t) {
|
float CBezierCurve::getYForT(float const& t) {
|
||||||
return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3);
|
float t2 = t * t;
|
||||||
|
float t3 = t2 * t;
|
||||||
|
|
||||||
|
return 3 * t * (1 - t) * (1 - t) * m_dPoints[1].y + 3 * t2 * (1 - t) * m_dPoints[2].y + t3 * m_dPoints[3].y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Todo: this probably can be done better and faster
|
// Todo: this probably can be done better and faster
|
||||||
float CBezierCurve::getYForPoint(float x) {
|
float CBezierCurve::getYForPoint(float const& x) {
|
||||||
if (x >= 1.f)
|
if (x >= 1.f)
|
||||||
return 1.f;
|
return 1.f;
|
||||||
|
if (x <= 0.f)
|
||||||
|
return 0.f;
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
bool below = true;
|
bool below = true;
|
||||||
|
|
|
@ -16,13 +16,13 @@ class CBezierCurve {
|
||||||
// this EXCLUDES the 0,0 and 1,1 points,
|
// this EXCLUDES the 0,0 and 1,1 points,
|
||||||
void setup(std::vector<Vector2D>* points);
|
void setup(std::vector<Vector2D>* points);
|
||||||
|
|
||||||
float getYForT(float t);
|
float getYForT(float const& t);
|
||||||
float getXForT(float t);
|
float getXForT(float const& t);
|
||||||
float getYForPoint(float x);
|
float getYForPoint(float const& x);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// this INCLUDES the 0,0 and 1,1 points.
|
// this INCLUDES the 0,0 and 1,1 points.
|
||||||
std::deque<Vector2D> m_dPoints;
|
std::vector<Vector2D> m_dPoints;
|
||||||
|
|
||||||
std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
|
std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue