mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:09:50 +01:00
added dimaround
This commit is contained in:
parent
b5f5c26be3
commit
a6699ef30c
6 changed files with 32 additions and 7 deletions
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@ -351,6 +351,8 @@ void CWindow::applyDynamicRule(const SWindowRule& r) {
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m_sSpecialRenderData.activeBorderColor = configStringToInt(colorPart);
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}
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} catch (std::exception& e) { Debug::log(ERR, "BorderColor rule \"%s\" failed with: %s", r.szRule.c_str(), e.what()); }
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} else if (r.szRule == "dimaround") {
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m_sAdditionalConfigData.dimAround = true;
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}
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}
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@ -367,6 +369,7 @@ void CWindow::updateDynamicRules() {
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m_sAdditionalConfigData.forceNoAnims = false;
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m_sAdditionalConfigData.animationStyle = "";
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m_sAdditionalConfigData.rounding = -1;
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m_sAdditionalConfigData.dimAround = false;
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const auto WINDOWRULES = g_pConfigManager->getMatchingRules(this);
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for (auto& r : WINDOWRULES) {
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@ -8,8 +8,7 @@
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#include <deque>
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#include "config/ConfigDataValues.hpp"
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enum eIdleInhibitMode
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{
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enum eIdleInhibitMode {
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IDLEINHIBIT_NONE = 0,
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IDLEINHIBIT_ALWAYS,
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IDLEINHIBIT_FULLSCREEN,
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@ -43,6 +42,7 @@ struct SWindowAdditionalConfigData {
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bool forceNoShadow = false;
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bool windowDanceCompat = false;
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bool noMaxSize = false;
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bool dimAround = false;
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};
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struct SWindowRule {
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@ -93,6 +93,7 @@ void CConfigManager::setDefaultVars() {
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configValues["decoration:dim_inactive"].intValue = 0;
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configValues["decoration:dim_strength"].floatValue = 0.5f;
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configValues["decoration:dim_special"].floatValue = 0.2f;
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configValues["decoration:dim_around"].floatValue = 0.4f;
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configValues["decoration:screen_shader"].strValue = STRVAL_EMPTY;
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configValues["dwindle:pseudotile"].intValue = 0;
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@ -737,8 +738,8 @@ bool windowRuleValid(const std::string& RULE) {
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return !(RULE != "float" && RULE != "tile" && RULE.find("opacity") != 0 && RULE.find("move") != 0 && RULE.find("size") != 0 && RULE.find("minsize") != 0 &&
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RULE.find("maxsize") != 0 && RULE.find("pseudo") != 0 && RULE.find("monitor") != 0 && RULE.find("idleinhibit") != 0 && RULE != "nofocus" && RULE != "noblur" &&
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RULE != "noshadow" && RULE != "noborder" && RULE != "center" && RULE != "opaque" && RULE != "forceinput" && RULE != "fullscreen" && RULE != "nofullscreenrequest" &&
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RULE != "nomaxsize" && RULE != "pin" && RULE != "noanim" && RULE != "windowdance" && RULE != "maximize" && RULE.find("animation") != 0 && RULE.find("rounding") != 0 &&
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RULE.find("workspace") != 0 && RULE.find("bordercolor") != 0);
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RULE != "nomaxsize" && RULE != "pin" && RULE != "noanim" && RULE != "dimaround" && RULE != "windowdance" && RULE != "maximize" && RULE.find("animation") != 0 &&
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RULE.find("rounding") != 0 && RULE.find("workspace") != 0 && RULE.find("bordercolor") != 0);
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}
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void CConfigManager::handleWindowRule(const std::string& command, const std::string& value) {
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@ -1102,6 +1102,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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begin(PMONITOR, &fakeDamage, true);
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g_pHyprRenderer->m_bRenderingSnapshot = true;
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clear(CColor(0, 0, 0, 0)); // JIC
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timespec now;
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@ -1141,6 +1143,8 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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pixman_region32_fini(&fakeDamage);
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g_pHyprRenderer->m_bRenderingSnapshot = false;
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wlr_output_rollback(PMONITOR->output);
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}
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@ -1158,6 +1162,8 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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begin(PMONITOR, &fakeDamage, true);
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g_pHyprRenderer->m_bRenderingSnapshot = true;
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const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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@ -1188,9 +1194,10 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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end();
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g_pHyprRenderer->m_bRenderingSnapshot = false;
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pixman_region32_fini(&fakeDamage);
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wlr_output_rollback(PMONITOR->output);
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@ -1202,9 +1209,11 @@ void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {}
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void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
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const auto PWINDOW = *pWindow;
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const auto PWINDOW = *pWindow;
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auto it = m_mWindowFramebuffers.begin();
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static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
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auto it = m_mWindowFramebuffers.begin();
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for (; it != m_mWindowFramebuffers.end(); it++) {
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if (it->first == PWINDOW) {
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break;
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@ -1230,6 +1239,11 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
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pixman_region32_t fakeDamage;
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pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
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if (*PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * PWINDOW->m_fAlpha.fl()));
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}
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m_bEndFrame = true;
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renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
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@ -228,6 +228,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
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static auto* const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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if (ignorePosition) {
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@ -261,6 +262,11 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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if (*PDIMAROUND && pWindow->m_sAdditionalConfigData.dimAround && !m_bRenderingSnapshot) {
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha));
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}
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// clip box for animated offsets
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Vector2D offset;
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if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
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@ -48,6 +48,7 @@ class CHyprRenderer {
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bool m_bWindowRequestedCursorHide = false;
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bool m_bBlockSurfaceFeedback = false;
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bool m_bRenderingSnapshot = false;
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CWindow* m_pLastScanout = nullptr;
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CMonitor* m_pMostHzMonitor = nullptr;
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