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https://github.com/hyprwm/Hyprland
synced 2024-11-07 18:25:59 +01:00
internal: comply to nofocus on vectorToWindow
This commit is contained in:
parent
19809532df
commit
a740e3e517
1 changed files with 20 additions and 20 deletions
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@ -557,13 +557,13 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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if (PMONITOR->specialWorkspaceID) {
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden())
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden())
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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}
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@ -571,20 +571,20 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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// pinned
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned)
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned)
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && PMONITOR->activeWorkspace == w->m_iWorkspaceID && !w->isHidden())
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if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && PMONITOR->activeWorkspace == w->m_iWorkspaceID && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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@ -597,14 +597,14 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
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if (PMONITOR->specialWorkspaceID) {
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bIsFloating && !w->isHidden())
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden())
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if (w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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@ -624,14 +624,14 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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const auto BB = w->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() &&
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!w->m_bX11ShouldntFocus)
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!w->m_bX11ShouldntFocus && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (!w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() &&
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!w->m_bX11ShouldntFocus)
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!w->m_bX11ShouldntFocus && !w->m_bNoFocus)
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return w.get();
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}
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}
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@ -640,7 +640,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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for (auto& w : m_vWindows | std::views::reverse) {
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const auto BB = w->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned) {
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if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus) {
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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return w.get();
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@ -655,7 +655,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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for (auto& w : m_vWindows | std::views::reverse) {
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const auto BB = w->getWindowInputBox();
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wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned) {
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if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus) {
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// OR windows should add focus to parent
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if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2)
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continue;
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@ -680,7 +680,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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// for windows, we need to check their extensions too, first.
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for (auto& w : m_vWindows) {
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if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus) {
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if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_bNoFocus) {
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if ((w)->hasPopupAt(pos))
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return w.get();
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}
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@ -688,7 +688,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() &&
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!w->m_bX11ShouldntFocus)
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!w->m_bX11ShouldntFocus && !w->m_bNoFocus)
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return w.get();
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}
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@ -702,13 +702,13 @@ CWindow* CCompositor::windowFromCursor() {
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) &&
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!w->isHidden())
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!w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped)
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && !w->m_bNoFocus)
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return w.get();
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}
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}
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@ -716,20 +716,20 @@ CWindow* CCompositor::windowFromCursor() {
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// pinned
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bNoFocus)
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return w.get();
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}
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@ -739,14 +739,14 @@ CWindow* CCompositor::windowFromCursor() {
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CWindow* CCompositor::windowFloatingFromCursor() {
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() &&
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!w->m_bPinned)
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!w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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