core: Add render:allow_early_buffer_release to make buffer release configurable (#9019)

This commit is contained in:
UjinT34 2025-01-10 21:42:26 +03:00 committed by GitHub
parent b5fb6110ab
commit a8b568c6c4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 17 additions and 5 deletions

View file

@ -1313,6 +1313,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_INT,
.data = SConfigOptionDescription::SRangeData{2, 0, 2},
},
SConfigOptionDescription{
.value = "render:allow_early_buffer_release",
.description = "Allow early buffer release event. Fixes stuttering and missing frames for some apps. May cause graphical glitches and memory leaks in others",
.type = CONFIG_OPTION_BOOL,
.data = SConfigOptionDescription::SBoolData{true},
},
/*
* cursor:

View file

@ -619,6 +619,7 @@ CConfigManager::CConfigManager() {
m_pConfig->addConfigValue("render:expand_undersized_textures", Hyprlang::INT{1});
m_pConfig->addConfigValue("render:xp_mode", Hyprlang::INT{0});
m_pConfig->addConfigValue("render:ctm_animation", Hyprlang::INT{2});
m_pConfig->addConfigValue("render:allow_early_buffer_release", Hyprlang::INT{1});
m_pConfig->addConfigValue("ecosystem:no_update_news", Hyprlang::INT{0});
m_pConfig->addConfigValue("ecosystem:no_donation_nag", Hyprlang::INT{0});

View file

@ -11,6 +11,7 @@
#include "../PresentationTime.hpp"
#include "../DRMSyncobj.hpp"
#include "../../render/Renderer.hpp"
#include "config/ConfigValue.hpp"
#include <cstring>
class CDefaultSurfaceRole : public ISurfaceRole {
@ -423,12 +424,14 @@ void CWLSurfaceResource::unlockPendingState() {
}
void CWLSurfaceResource::commitPendingState() {
auto const previousBuffer = current.buffer;
current = pending;
static auto PDROP = CConfigValue<Hyprlang::INT>("render:allow_early_buffer_release");
auto const previousBuffer = current.buffer;
current = pending;
pending.damage.clear();
pending.bufferDamage.clear();
pending.newBuffer = false;
dropPendingBuffer(); // at this point current.buffer holds the same SP and we don't use pending anymore
if (!*PDROP)
dropPendingBuffer(); // at this point current.buffer holds the same SP and we don't use pending anymore
events.roleCommit.emit();
@ -450,8 +453,10 @@ void CWLSurfaceResource::commitPendingState() {
// release the buffer if it's synchronous as update() has done everything thats needed
// so we can let the app know we're done.
// Some clients aren't ready to receive a release this early. Should be fine to release it on the next commitPendingState.
// if (current.buffer->buffer->isSynchronous())
// dropCurrentBuffer();
if (current.buffer->buffer->isSynchronous() && *PDROP) {
dropCurrentBuffer();
dropPendingBuffer(); // at this point current.buffer holds the same SP and we don't use pending anymore
}
}
// TODO: we should _accumulate_ and not replace above if sync