formats: fixup for legacy_renderer builds

This commit is contained in:
Vaxry 2024-06-12 23:29:24 +02:00
parent 0e18da8467
commit a9d7befc36

View file

@ -93,70 +93,100 @@ inline const std::vector<SPixelFormat> GLES3_FORMATS = {
.bytesPerBlock = 2,
},
{
.drmFormat = DRM_FORMAT_XBGR2101010,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.drmFormat = DRM_FORMAT_XBGR2101010,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
#else
.glType = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
#endif
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
},
{
.drmFormat = DRM_FORMAT_ABGR2101010,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.drmFormat = DRM_FORMAT_ABGR2101010,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
#else
.glType = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
#endif
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
},
{
.drmFormat = DRM_FORMAT_XRGB2101010,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.drmFormat = DRM_FORMAT_XRGB2101010,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
#else
.glType = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
#endif
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
},
{
.drmFormat = DRM_FORMAT_ARGB2101010,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.drmFormat = DRM_FORMAT_ARGB2101010,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
#else
.glType = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
#endif
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
},
{
.drmFormat = DRM_FORMAT_XBGR16161616F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.drmFormat = DRM_FORMAT_XBGR16161616F,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_HALF_FLOAT,
#else
.glType = GL_HALF_FLOAT_OES,
#endif
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
},
{
.drmFormat = DRM_FORMAT_ABGR16161616F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.drmFormat = DRM_FORMAT_ABGR16161616F,
.glFormat = GL_RGBA,
#ifndef GLES2
.glType = GL_HALF_FLOAT,
#else
.glType = GL_HALF_FLOAT_OES,
#endif
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
},
{
.drmFormat = DRM_FORMAT_XBGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.drmFormat = DRM_FORMAT_XBGR16161616,
#ifndef GLES2
.glFormat = GL_RGBA16UI,
#else
.glFormat = GL_RGBA16_EXT,
#endif
.glType = GL_UNSIGNED_SHORT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
},
{
.drmFormat = DRM_FORMAT_ABGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.drmFormat = DRM_FORMAT_ABGR16161616,
#ifndef GLES2
.glFormat = GL_RGBA16UI,
#else
.glFormat = GL_RGBA16_EXT,
#endif
.glType = GL_UNSIGNED_SHORT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
},
{
.drmFormat = DRM_FORMAT_YVYU,