rename PBORDERRESIZE -> PRESIZEONBORDER

This commit is contained in:
Ching Pei Yang 2023-01-13 01:59:51 +01:00
parent 2640dfa165
commit ab4ac53161

View file

@ -389,7 +389,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
static auto* const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue; static auto* const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
const auto PASS = g_pKeybindManager->onMouseEvent(e); const auto PASS = g_pKeybindManager->onMouseEvent(e);
static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue; static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
static auto* const PBORDERRESIZE = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue; static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
if (!PASS && !*PPASSMOUSE) if (!PASS && !*PPASSMOUSE)
return; return;
@ -407,7 +407,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow); g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
// clicking on border triggers resize // clicking on border triggers resize
if (*PBORDERRESIZE && g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFullscreen && !g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) { if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFullscreen && !g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y, const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y,
g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y}; g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y};
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal(); const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();