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https://github.com/hyprwm/Hyprland
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rename PBORDERRESIZE -> PRESIZEONBORDER
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2640dfa165
commit
ab4ac53161
1 changed files with 5 additions and 5 deletions
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@ -389,7 +389,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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static auto* const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
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static auto* const PPASSMOUSE = &g_pConfigManager->getConfigValuePtr("binds:pass_mouse_when_bound")->intValue;
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const auto PASS = g_pKeybindManager->onMouseEvent(e);
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const auto PASS = g_pKeybindManager->onMouseEvent(e);
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static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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static auto* const PBORDERRESIZE = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
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static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_borders")->intValue;
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if (!PASS && !*PPASSMOUSE)
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if (!PASS && !*PPASSMOUSE)
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return;
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return;
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@ -407,7 +407,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
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g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
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// clicking on border triggers resize
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// clicking on border triggers resize
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if (*PBORDERRESIZE && g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFullscreen && !g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
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if (*PRESIZEONBORDER && g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFullscreen && !g_pCompositor->m_pLastWindow->m_bFakeFullscreenState) {
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const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y,
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const wlr_box real = {g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y,
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g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y};
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g_pCompositor->m_pLastWindow->m_vRealSize.vec().x, g_pCompositor->m_pLastWindow->m_vRealSize.vec().y};
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
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