renderer: fix uvBR calculation (#7975)

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Maximilian Seidler 2024-10-03 22:00:44 +00:00 committed by GitHub
parent de68e065fe
commit aed529f695
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@ -1134,7 +1134,7 @@ void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResour
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.size.y; const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.size.y;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y)); const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y)); uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL; uvTL = uvTL + TOADDTL;
// TODO: make this passed to the func. Might break in the future. // TODO: make this passed to the func. Might break in the future.