From af6aae4e12b96fff701d8ae8fcb48ea8bb51009f Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sat, 9 Dec 2023 18:41:32 +0000 Subject: [PATCH] renderer: don't use clipBox for pinned window occlusion during animations ref #4094 --- src/render/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 0821e0f0..08765849 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -462,7 +462,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* } // if window is floating and we have a slide animation, clip it to its full bb - if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated()) { + if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) { CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.vec()).scale(pMonitor->scale); g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents(); }