pluginapi: add a config keyword adding method

This commit is contained in:
Vaxry 2023-10-29 16:59:50 +00:00
parent 7f4b0aaadc
commit af9440152e
4 changed files with 47 additions and 3 deletions

View file

@ -1389,8 +1389,15 @@ std::string CConfigManager::parseKeyword(const std::string& COMMAND, const std::
else if (COMMAND.starts_with("plugin"))
handlePlugin(COMMAND, VALUE);
else {
configSetValueSafe(currentCategory + (currentCategory == "" ? "" : ":") + COMMAND, VALUE);
needsLayoutRecalc = 2;
// try config
const auto IT = std::find_if(pluginKeywords.begin(), pluginKeywords.end(), [&](const auto& other) { return other.name == COMMAND; });
if (IT != pluginKeywords.end()) {
IT->fn(COMMAND, VALUE);
} else {
configSetValueSafe(currentCategory + (currentCategory == "" ? "" : ":") + COMMAND, VALUE);
needsLayoutRecalc = 2;
}
}
if (dynamic) {
@ -1524,6 +1531,8 @@ void CConfigManager::parseLine(std::string& line) {
}
void CConfigManager::loadConfigLoadVars() {
EMIT_HOOK_EVENT("preConfigReload", nullptr);
Debug::log(LOG, "Reloading the config!");
parseError = ""; // reset the error
currentCategory = ""; // reset the category
@ -2312,8 +2321,13 @@ void CConfigManager::addPluginConfigVar(HANDLE handle, const std::string& name,
}
}
void CConfigManager::addPluginKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string&, const std::string&)> fn) {
pluginKeywords.emplace_back(SPluginKeyword{handle, name, fn});
}
void CConfigManager::removePluginConfig(HANDLE handle) {
std::erase_if(pluginConfigs, [&](const auto& other) { return other.first == handle; });
std::erase_if(pluginKeywords, [&](const auto& other) { return other.handle == handle; });
}
std::string CConfigManager::getDefaultWorkspaceFor(const std::string& name) {

View file

@ -11,6 +11,7 @@
#include <algorithm>
#include <regex>
#include <optional>
#include <functional>
#include <xf86drmMode.h>
#include "../Window.hpp"
#include "../helpers/WLClasses.hpp"
@ -71,6 +72,12 @@ struct SAnimationPropertyConfig {
SAnimationPropertyConfig* pParentAnimation = nullptr;
};
struct SPluginKeyword {
HANDLE handle = 0;
std::string name = "";
std::function<void(const std::string&, const std::string&)> fn;
};
struct SExecRequestedRule {
std::string szRule = "";
uint64_t iPid = 0;
@ -120,7 +127,8 @@ class CConfigManager {
std::unordered_map<std::string, SAnimationPropertyConfig> getAnimationConfig();
void addPluginConfigVar(HANDLE handle, const std::string& name, const SConfigValue& value);
void removePluginConfig(HANDLE handle);
void addPluginKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string& cmd, const std::string& val)> fun);
void removePluginConfig(HANDLE handle);
// no-op when done.
void dispatchExecOnce();
@ -163,6 +171,7 @@ class CConfigManager {
std::vector<std::string> m_vDeclaredPlugins;
std::unordered_map<HANDLE, std::unique_ptr<std::unordered_map<std::string, SConfigValue>>> pluginConfigs; // stores plugin configs
std::vector<SPluginKeyword> pluginKeywords;
bool isFirstLaunch = true; // For exec-once

View file

@ -160,6 +160,19 @@ APICALL bool HyprlandAPI::addConfigValue(HANDLE handle, const std::string& name,
return true;
}
APICALL bool HyprlandAPI::addConfigKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string& key, const std::string& val)> fn) {
auto* const PLUGIN = g_pPluginSystem->getPluginByHandle(handle);
if (!g_pPluginSystem->m_bAllowConfigVars)
return false;
if (!PLUGIN)
return false;
g_pConfigManager->addPluginKeyword(handle, name, fn);
return true;
}
APICALL SConfigValue* HyprlandAPI::getConfigValue(HANDLE handle, const std::string& name) {
auto* const PLUGIN = g_pPluginSystem->getPluginByHandle(handle);

View file

@ -114,6 +114,14 @@ namespace HyprlandAPI {
*/
APICALL bool addConfigValue(HANDLE handle, const std::string& name, const SConfigValue& value);
/*
Add a config keyword.
This method may only be called in "pluginInit"
returns: true on success, false on fail
*/
APICALL bool addConfigKeyword(HANDLE handle, const std::string& name, std::function<void(const std::string& key, const std::string& val)> fn);
/*
Get a config value.