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https://github.com/hyprwm/Hyprland
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allow 360 degrees of freedom in gradients
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parent
493fc00953
commit
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2 changed files with 19 additions and 2 deletions
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@ -852,7 +852,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
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glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColors.size(), (float*)grad.m_vColors.data());
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glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColors.size());
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, grad.m_fAngle);
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
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glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
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wlr_box transformedBox;
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@ -23,7 +23,24 @@ vec4 getColorForCoord(vec2 normalizedCoord) {
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if (gradientLength < 2)
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return gradient[0];
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float sine = sin(angle);
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float finalAng = 0.0;
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if (angle > 4.71 /* 270 deg */) {
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normalizedCoord[1] = 1.0 - normalizedCoord[1];
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finalAng = 6.28 - angle;
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} else if (angle > 3.14 /* 180 deg */) {
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normalizedCoord[0] = 1.0 - normalizedCoord[0];
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normalizedCoord[1] = 1.0 - normalizedCoord[1];
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finalAng = angle - 3.14;
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} else if (angle > 1.57 /* 90 deg */) {
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normalizedCoord[0] = 1.0 - normalizedCoord[0];
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finalAng = 3.14 - angle;
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} else {
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finalAng = angle;
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}
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float sine = sin(finalAng);
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float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1);
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int bottom = int(floor(progress));
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int top = bottom + 1;
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