mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 19:45:58 +01:00
refactor a bunch of layout code
This commit is contained in:
parent
ae3ff6736e
commit
b0cd90a43c
6 changed files with 268 additions and 239 deletions
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@ -180,7 +180,7 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
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PWINDOW->updateWindowDecos();
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}
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void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
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if (pWindow->m_bIsFloating)
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return;
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@ -311,7 +311,7 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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}
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}
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void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
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const auto PNODE = getNodeFromWindow(pWindow);
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@ -401,150 +401,8 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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}
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}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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if (pWindow->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
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// restore its' floating mode
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pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
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return;
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}
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
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pWindow->m_iMonitorID = PNEWMON->ID;
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pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
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// save real pos cuz the func applies the default 5,5 mid
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const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
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const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
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// if the window is pseudo, update its size
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pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
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onWindowCreated(pWindow);
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pWindow->m_vRealPosition.setValue(PSAVEDPOS);
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pWindow->m_vRealSize.setValue(PSAVEDSIZE);
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// fix pseudo leaving artifacts
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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} else {
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onWindowRemoved(pWindow);
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g_pCompositor->moveWindowToTop(pWindow);
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}
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}
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void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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return;
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}
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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return;
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}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
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if (PWORKSPACE->m_bHasFullscreenWindow) {
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Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
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return;
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}
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (!DRAGGINGWINDOW->m_bIsFloating) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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changeWindowFloatingMode(DRAGGINGWINDOW);
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DRAGGINGWINDOW->m_bIsFloating = true;
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DRAGGINGWINDOW->m_bDraggingTiled = true;
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}
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
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m_vLastDragXY = m_vBeginDragXY;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onEndDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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return;
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if (DRAGGINGWINDOW->m_bDraggingTiled) {
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DRAGGINGWINDOW->m_bIsFloating = false;
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changeWindowFloatingMode(DRAGGINGWINDOW);
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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// Window invalid or drag begin size 0,0 meaning we rejected it.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
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g_pInputManager->currentlyDraggedWindow = nullptr;
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return;
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}
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
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if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
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return;
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m_vLastDragXY = mousePos;
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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if (DRAGGINGWINDOW->m_bIsFloating) {
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
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DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
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DRAGGINGWINDOW->updateWindowDecos();
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
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}
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}
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// get middle point
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Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
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// and check its monitor
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
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if (PMONITOR) {
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DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
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}
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) {
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return getNodeFromWindow(pWindow) != nullptr;
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}
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void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow* pWindow) {
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@ -635,55 +493,6 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
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TOPCONTAINER->recalcSizePosRecursive();
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}
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void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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wlr_box desiredGeometry = {0};
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g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (!PMONITOR){
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Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
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return;
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}
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// TODO: detect a popup in a more consistent way.
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if (!g_pCompositor->isPointOnAnyMonitor(middlePoint) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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} else {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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if (pWindow->m_bX11DoesntWantBorders) {
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
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pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
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}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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g_pCompositor->moveWindowToTop(pWindow);
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}
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void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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@ -1011,20 +820,4 @@ void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
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std::string CHyprDwindleLayout::getLayoutName() {
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return "dwindle";
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}
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void CHyprDwindleLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
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const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW))
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return;
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if (!PWINDOW->m_bIsFloating) {
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Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
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return;
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}
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PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
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g_pHyprRenderer->damageWindow(PWINDOW);
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}
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@ -42,17 +42,12 @@ struct SDwindleNodeData {
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class CHyprDwindleLayout : public IHyprLayout {
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public:
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virtual void onWindowCreated(CWindow*);
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virtual void onWindowRemoved(CWindow*);
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virtual void onWindowCreatedTiling(CWindow*);
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virtual void onWindowRemovedTiling(CWindow*);
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virtual bool isWindowTiled(CWindow*);
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virtual void recalculateMonitor(const int&);
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virtual void recalculateWindow(CWindow*);
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virtual void changeWindowFloatingMode(CWindow*);
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virtual void onBeginDragWindow();
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virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
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virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
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virtual void onEndDragWindow();
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virtual void onMouseMove(const Vector2D&);
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virtual void onWindowCreatedFloating(CWindow*);
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virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
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virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
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virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
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@ -60,15 +55,10 @@ public:
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virtual void alterSplitRatioBy(CWindow*, float);
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virtual std::string getLayoutName();
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private:
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private:
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std::list<SDwindleNodeData> m_lDwindleNodesData;
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Vector2D m_vBeginDragXY;
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Vector2D m_vLastDragXY;
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Vector2D m_vBeginDragPositionXY;
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Vector2D m_vBeginDragSizeXY;
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int getNodesOnWorkspace(const int&);
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void applyNodeDataToWindow(SDwindleNodeData*);
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SDwindleNodeData* getNodeFromWindow(CWindow*);
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233
src/layout/IHyprLayout.cpp
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233
src/layout/IHyprLayout.cpp
Normal file
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#include "IHyprLayout.hpp"
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#include "../defines.hpp"
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#include "../Compositor.hpp"
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void IHyprLayout::onWindowCreated(CWindow* pWindow) {
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if (pWindow->m_bIsFloating) {
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onWindowCreatedFloating(pWindow);
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} else {
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onWindowCreatedTiling(pWindow);
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}
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}
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void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
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if (pWindow->m_bIsFloating) {
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onWindowRemovedFloating(pWindow);
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} else {
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onWindowRemovedTiling(pWindow);
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}
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}
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void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
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return; // no-op
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}
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void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
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wlr_box desiredGeometry = {0};
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g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (!PMONITOR) {
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Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
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return;
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}
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if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
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} else {
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// we respect the size.
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pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
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// check if it's on the correct monitor!
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Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
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// TODO: detect a popup in a more consistent way.
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if (!g_pCompositor->isPointOnAnyMonitor(middlePoint) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
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// if it's not, fall back to the center placement
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pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
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} else {
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// if it is, we respect where it wants to put itself, but apply monitor offset if outside
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// most of these are popups
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if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
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} else {
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pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
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}
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}
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}
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if (pWindow->m_bX11DoesntWantBorders) {
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pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
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pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
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}
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g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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g_pCompositor->moveWindowToTop(pWindow);
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}
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void IHyprLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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m_vBeginDragSizeXY = Vector2D();
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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return;
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}
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if (DRAGGINGWINDOW->m_bIsFullscreen) {
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Debug::log(LOG, "Rejecting drag on a fullscreen window.");
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return;
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}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
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if (PWORKSPACE->m_bHasFullscreenWindow) {
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Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
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return;
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}
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DRAGGINGWINDOW->m_bDraggingTiled = false;
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if (!DRAGGINGWINDOW->m_bIsFloating) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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changeWindowFloatingMode(DRAGGINGWINDOW);
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DRAGGINGWINDOW->m_bIsFloating = true;
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DRAGGINGWINDOW->m_bDraggingTiled = true;
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}
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
|
||||
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
|
||||
m_vLastDragXY = m_vBeginDragXY;
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void IHyprLayout::onEndDragWindow() {
|
||||
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
|
||||
|
||||
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
|
||||
return;
|
||||
|
||||
if (DRAGGINGWINDOW->m_bDraggingTiled) {
|
||||
DRAGGINGWINDOW->m_bIsFloating = false;
|
||||
changeWindowFloatingMode(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
|
||||
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
|
||||
|
||||
// Window invalid or drag begin size 0,0 meaning we rejected it.
|
||||
if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
|
||||
g_pInputManager->currentlyDraggedWindow = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
|
||||
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
|
||||
|
||||
if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
|
||||
return;
|
||||
|
||||
m_vLastDragXY = mousePos;
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
|
||||
if (g_pInputManager->dragButton == BTN_LEFT) {
|
||||
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
|
||||
|
||||
DRAGGINGWINDOW->updateWindowDecos();
|
||||
|
||||
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
|
||||
} else {
|
||||
if (DRAGGINGWINDOW->m_bIsFloating) {
|
||||
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
|
||||
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
|
||||
|
||||
DRAGGINGWINDOW->updateWindowDecos();
|
||||
|
||||
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
|
||||
} else {
|
||||
resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
|
||||
}
|
||||
}
|
||||
|
||||
// get middle point
|
||||
Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
|
||||
|
||||
// and check its monitor
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
|
||||
|
||||
if (PMONITOR) {
|
||||
DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
|
||||
DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
|
||||
}
|
||||
|
||||
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
|
||||
}
|
||||
|
||||
void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
|
||||
|
||||
if (pWindow->m_bIsFullscreen) {
|
||||
Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
|
||||
|
||||
// restore its' floating mode
|
||||
pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
|
||||
return;
|
||||
}
|
||||
|
||||
const auto TILED = isWindowTiled(pWindow);
|
||||
|
||||
if (!TILED) {
|
||||
const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
|
||||
pWindow->m_iMonitorID = PNEWMON->ID;
|
||||
pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
|
||||
|
||||
// save real pos cuz the func applies the default 5,5 mid
|
||||
const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
|
||||
const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
|
||||
|
||||
// if the window is pseudo, update its size
|
||||
pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
|
||||
|
||||
onWindowCreatedTiling(pWindow);
|
||||
|
||||
pWindow->m_vRealPosition.setValue(PSAVEDPOS);
|
||||
pWindow->m_vRealSize.setValue(PSAVEDSIZE);
|
||||
|
||||
// fix pseudo leaving artifacts
|
||||
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
|
||||
} else {
|
||||
onWindowRemovedTiling(pWindow);
|
||||
|
||||
g_pCompositor->moveWindowToTop(pWindow);
|
||||
}
|
||||
}
|
||||
|
||||
void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
|
||||
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
|
||||
|
||||
if (!g_pCompositor->windowValidMapped(PWINDOW))
|
||||
return;
|
||||
|
||||
if (!PWINDOW->m_bIsFloating) {
|
||||
Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
|
||||
return;
|
||||
}
|
||||
|
||||
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
|
||||
|
||||
g_pHyprRenderer->damageWindow(PWINDOW);
|
||||
}
|
|
@ -22,11 +22,21 @@ public:
|
|||
The layout HAS TO set the goal pos and size (anim mgr will use it)
|
||||
If !animationinprogress, then the anim mgr will not apply an anim.
|
||||
*/
|
||||
virtual void onWindowCreated(CWindow*) = 0;
|
||||
virtual void onWindowCreated(CWindow*);
|
||||
virtual void onWindowCreatedTiling(CWindow*) = 0;
|
||||
virtual void onWindowCreatedFloating(CWindow*);
|
||||
|
||||
/*
|
||||
Return tiled status
|
||||
*/
|
||||
virtual bool isWindowTiled(CWindow*) = 0;
|
||||
|
||||
/*
|
||||
Called when a window is removed (unmapped)
|
||||
*/
|
||||
virtual void onWindowRemoved(CWindow*) = 0;
|
||||
virtual void onWindowRemoved(CWindow*);
|
||||
virtual void onWindowRemovedTiling(CWindow*) = 0;
|
||||
virtual void onWindowRemovedFloating(CWindow*);
|
||||
/*
|
||||
Called when the monitor requires a layout recalculation
|
||||
this usually means reserved area changes
|
||||
|
@ -42,13 +52,13 @@ public:
|
|||
/*
|
||||
Called when a window is requested to be floated
|
||||
*/
|
||||
virtual void changeWindowFloatingMode(CWindow*) = 0;
|
||||
virtual void changeWindowFloatingMode(CWindow*);
|
||||
/*
|
||||
Called when a window is clicked on, beginning a drag
|
||||
this might be a resize, move, whatever the layout defines it
|
||||
as.
|
||||
*/
|
||||
virtual void onBeginDragWindow() = 0;
|
||||
virtual void onBeginDragWindow();
|
||||
/*
|
||||
Called when a user requests a resize of the current window by a vec
|
||||
Vector2D holds pixel values
|
||||
|
@ -60,24 +70,18 @@ public:
|
|||
Vector2D holds pixel values
|
||||
Optional pWindow for a specific window
|
||||
*/
|
||||
virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0;
|
||||
virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
|
||||
/*
|
||||
Called when a window is ended being dragged
|
||||
(mouse up)
|
||||
*/
|
||||
virtual void onEndDragWindow() = 0;
|
||||
virtual void onEndDragWindow();
|
||||
/*
|
||||
Called whenever the mouse moves, should the layout want to
|
||||
do anything with it.
|
||||
Useful for dragging.
|
||||
*/
|
||||
virtual void onMouseMove(const Vector2D&) = 0;
|
||||
/*
|
||||
Called when a window is created, but is requesting to be floated.
|
||||
Warning: this also includes stuff like popups, incorrect handling
|
||||
of which can result in a crash!
|
||||
*/
|
||||
virtual void onWindowCreatedFloating(CWindow*) = 0;
|
||||
virtual void onMouseMove(const Vector2D&);
|
||||
|
||||
/*
|
||||
Called when a window / the user requests to toggle the fullscreen state of a window
|
||||
|
@ -116,4 +120,10 @@ public:
|
|||
Called when something wants the current layout's name
|
||||
*/
|
||||
virtual std::string getLayoutName() = 0;
|
||||
|
||||
private:
|
||||
Vector2D m_vBeginDragXY;
|
||||
Vector2D m_vLastDragXY;
|
||||
Vector2D m_vBeginDragPositionXY;
|
||||
Vector2D m_vBeginDragSizeXY;
|
||||
};
|
|
@ -221,6 +221,9 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
|
|||
const auto ACTIVEWINDOW = g_pCompositor->m_pLastWindow;
|
||||
|
||||
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
|
||||
// remove drag status
|
||||
g_pInputManager->currentlyDraggedWindow = nullptr;
|
||||
|
||||
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;
|
||||
|
||||
if (ACTIVEWINDOW->m_iWorkspaceID == SPECIAL_WORKSPACE_ID) {
|
||||
|
|
|
@ -16,7 +16,7 @@ struct SWindowDecorationExtents {
|
|||
class CWindow;
|
||||
struct SMonitor;
|
||||
|
||||
class IHyprWindowDecoration {
|
||||
interface IHyprWindowDecoration {
|
||||
public:
|
||||
virtual ~IHyprWindowDecoration() = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue