consider the full bb with deco in rendering

This commit is contained in:
vaxerski 2022-05-30 14:55:42 +02:00
parent da63503d5f
commit b1c11f3d2e
3 changed files with 34 additions and 1 deletions

View file

@ -14,3 +14,33 @@ CWindow::~CWindow() {
g_pCompositor->m_pLastWindow = nullptr; g_pCompositor->m_pLastWindow = nullptr;
} }
} }
wlr_box CWindow::getFullWindowBoundingBox() {
SWindowDecorationExtents maxExtents;
for (auto& wd : m_dWindowDecorations) {
const auto EXTENTS = wd->getWindowDecorationExtents();
if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
maxExtents.topLeft.x = EXTENTS.topLeft.x;
if (EXTENTS.topLeft.y > maxExtents.topLeft.y)
maxExtents.topLeft.y = EXTENTS.topLeft.y;
if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x)
maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y)
maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
}
// Add extents to the real base BB and return
wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x,
m_vRealPosition.vec().y - maxExtents.topLeft.y,
m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x,
m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
return finalBox;
}

View file

@ -105,4 +105,7 @@ public:
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut; return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut;
} }
// methods
wlr_box getFullWindowBoundingBox();
}; };

View file

@ -32,7 +32,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
} }
bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) { bool shouldRenderWindow(CWindow* pWindow, SMonitor* pMonitor) {
wlr_box geometry = {pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, pWindow->m_vRealSize.vec().x, pWindow->m_vRealSize.vec().y}; wlr_box geometry = pWindow->getFullWindowBoundingBox();
if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry)) if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
return false; return false;