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renderer: allow rendering multiple fullscreen windows in third fs pass
something might be fading out, sliding out, etc. We handle it before, why not use it? fixes #4076
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1 changed files with 4 additions and 1 deletions
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@ -290,11 +290,14 @@ void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorksp
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continue;
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continue;
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}
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}
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if (w->m_iWorkspaceID != pMonitor->activeWorkspace || !w->m_bIsFullscreen)
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if (!w->m_bIsFullscreen)
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continue;
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continue;
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renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
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renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
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if (w->m_iWorkspaceID != pWorkspace->m_iID)
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continue;
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pWorkspaceWindow = w.get();
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pWorkspaceWindow = w.get();
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}
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}
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