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https://github.com/hyprwm/Hyprland
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input: simplify fullscreen workspace input calculations
Fixes an issue with special workspaces not receiving focus above fullscreen windows, and cleans up the code
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commit
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1 changed files with 7 additions and 12 deletions
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@ -244,17 +244,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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return;
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}
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// only check floating because tiled cant be over fullscreen
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for (auto& w : g_pCompositor->m_vWindows | std::views::reverse) {
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wlr_box box = {w->m_vRealPosition.vec().x - BORDER_GRAB_AREA, w->m_vRealPosition.vec().y - BORDER_GRAB_AREA, w->m_vRealSize.vec().x + 2 * BORDER_GRAB_AREA,
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w->m_vRealSize.vec().y + 2 * BORDER_GRAB_AREA};
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if (((w->m_bIsFloating && w->m_bIsMapped && (w->m_bCreatedOverFullscreen || w->m_bPinned)) ||
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(g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID) && PMONITOR->specialWorkspaceID)) &&
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wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden()) {
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pFoundWindow = w.get();
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break;
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}
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}
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const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowIdeal(mouseCoords);
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if (PWINDOWIDEAL &&
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((PWINDOWIDEAL->m_bIsFloating && PWINDOWIDEAL->m_bCreatedOverFullscreen) /* floating over fullscreen */
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|| (PMONITOR->specialWorkspaceID == PWINDOWIDEAL->m_iWorkspaceID) /* on an open special workspace */))
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pFoundWindow = PWINDOWIDEAL;
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if (!pFoundWindow->m_bIsX11) {
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foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
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@ -1591,7 +1586,7 @@ void CInputManager::setCursorIconOnBorder(CWindow* w) {
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wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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eBorderIconDirection direction = BORDERICON_NONE;
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wlr_box boxFullGrabInput = {box.x - *PEXTENDBORDERGRAB - BORDERSIZE, box.y - *PEXTENDBORDERGRAB - BORDERSIZE, box.width + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE),
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box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
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box.height + 2 * (*PEXTENDBORDERGRAB + BORDERSIZE)};
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if (!wlr_box_contains_point(&boxFullGrabInput, mouseCoords.x, mouseCoords.y) || (!m_lCurrentlyHeldButtons.empty() && !currentlyDraggedWindow)) {
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direction = BORDERICON_NONE;
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