Lower sleep times in rollinglog

This commit is contained in:
Richard Bainesly 2024-06-17 15:25:20 -04:00
parent d1340bd1d8
commit b6680d7391
2 changed files with 2 additions and 3 deletions

View file

@ -132,7 +132,7 @@ int rollingRead(const int socket) {
buffer.fill('\0');
}
usleep(100000);
usleep(1000);
}
close(socket);
return 0;

View file

@ -1753,7 +1753,6 @@ void runWritingDebugLogThread(const int conn) {
std::thread([conn]() {
while (Debug::RollingLogFollow::Get().IsRunning()) {
if (Debug::RollingLogFollow::Get().isEmpty(conn)) {
std::this_thread::sleep_for(1000ms);
continue;
}
@ -1762,7 +1761,7 @@ void runWritingDebugLogThread(const int conn) {
// We cannot write, when connection is closed. So thread will successfully exit by itself
break;
std::this_thread::sleep_for(100ms);
std::this_thread::sleep_for(1ms);
}
close(conn);
Debug::RollingLogFollow::Get().StopFor(conn);