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https://github.com/hyprwm/Hyprland
synced 2024-11-26 06:05:59 +01:00
Rendering now to a HyprFramebuffer
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parent
eea92231fa
commit
b7094200f6
3 changed files with 25 additions and 1 deletions
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@ -20,7 +20,7 @@ bool CFramebuffer::alloc(int w, int h) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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if (firstAlloc)
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if (firstAlloc || m_Size != Vector2D(w, h))
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{
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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@ -108,10 +108,32 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
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m_iWLROutputFb = m_iCurrentOutputFb;
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// ensure a framebuffer for the monitor exists
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if (m_mMonitorFramebuffers.find(pMonitor) == m_mMonitorFramebuffers.end() || m_mMonitorFramebuffers[pMonitor].m_Size != pMonitor->vecSize)
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m_mMonitorFramebuffers[pMonitor].alloc(pMonitor->vecSize.x, pMonitor->vecSize.y);
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// bind the Hypr Framebuffer
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m_mMonitorFramebuffers[pMonitor].bind();
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clear(CColor(11, 11, 11, 255));
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}
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void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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const auto TRANSFORM = wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL);
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float matrix[9];
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wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_matrix_project_box(matrix, &windowBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
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clear(CColor(11, 11, 11, 255));
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renderTexture(m_mMonitorFramebuffers[m_RenderData.pMonitor].m_cTex, matrix, 255.f, 0);
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// reset our data
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m_RenderData.pMonitor = nullptr;
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m_iWLROutputFb = 0;
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}
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void CHyprOpenGLImpl::clear(const CColor& color) {
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@ -51,8 +51,10 @@ public:
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<SMonitor*, CFramebuffer> m_mMonitorFramebuffers;
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private:
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std::list<GLuint> m_lBuffers;
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