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https://github.com/hyprwm/Hyprland
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renderer: fade out windows on silent moves
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parent
a95df6b57e
commit
b9b8e6220f
3 changed files with 29 additions and 6 deletions
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@ -31,6 +31,7 @@ PHLWINDOW CWindow::create(SP<CXWaylandSurface> surface) {
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pWindow->m_fActiveInactiveAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->m_cRealShadowColor.create(g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), pWindow, AVARDAMAGE_SHADOW);
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pWindow->m_fDimPercent.create(g_pConfigManager->getAnimationPropertyConfig("fadeDim"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->m_fMovingToWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeOut"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->addWindowDeco(std::make_unique<CHyprDropShadowDecoration>(pWindow));
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pWindow->addWindowDeco(std::make_unique<CHyprBorderDecoration>(pWindow));
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@ -52,6 +53,7 @@ PHLWINDOW CWindow::create(SP<CXDGSurfaceResource> resource) {
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pWindow->m_fActiveInactiveAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->m_cRealShadowColor.create(g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), pWindow, AVARDAMAGE_SHADOW);
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pWindow->m_fDimPercent.create(g_pConfigManager->getAnimationPropertyConfig("fadeDim"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->m_fMovingToWorkspaceAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeOut"), pWindow, AVARDAMAGE_ENTIRE);
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pWindow->addWindowDeco(std::make_unique<CHyprDropShadowDecoration>(pWindow));
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pWindow->addWindowDeco(std::make_unique<CHyprBorderDecoration>(pWindow));
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@ -407,6 +409,11 @@ void CWindow::moveToWorkspace(PHLWORKSPACE pWorkspace) {
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const auto OLDWORKSPACE = m_pWorkspace;
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m_iMonitorMovedFrom = OLDWORKSPACE ? OLDWORKSPACE->m_iMonitorID : -1;
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m_fMovingToWorkspaceAlpha.setValueAndWarp(1.F);
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m_fMovingToWorkspaceAlpha = 0.F;
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m_fMovingToWorkspaceAlpha.setCallbackOnEnd([this](void* thisptr) { m_iMonitorMovedFrom = -1; });
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m_pWorkspace = pWorkspace;
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setAnimationsToMove();
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@ -502,6 +509,7 @@ void CWindow::onUnmap() {
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m_fAlpha.setCallbackOnEnd(unregisterVar);
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m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
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m_fDimPercent.setCallbackOnEnd(unregisterVar);
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m_fMovingToWorkspaceAlpha.setCallbackOnEnd(unregisterVar);
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m_vRealSize.setCallbackOnBegin(nullptr);
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@ -542,6 +550,7 @@ void CWindow::onMap() {
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m_fAlpha.resetAllCallbacks();
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m_cRealShadowColor.resetAllCallbacks();
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m_fDimPercent.resetAllCallbacks();
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m_fMovingToWorkspaceAlpha.resetAllCallbacks();
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m_vRealPosition.registerVar();
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m_vRealSize.registerVar();
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@ -551,6 +560,7 @@ void CWindow::onMap() {
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m_fAlpha.registerVar();
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m_cRealShadowColor.registerVar();
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m_fDimPercent.registerVar();
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m_fMovingToWorkspaceAlpha.registerVar();
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m_fBorderAngleAnimationProgress.setCallbackOnEnd([&](void* ptr) { onBorderAngleAnimEnd(ptr); }, false);
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@ -352,6 +352,10 @@ class CWindow {
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// animated tint
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CAnimatedVariable<float> m_fDimPercent;
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// animate moving to an invisible workspace
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int m_iMonitorMovedFrom = -1; // -1 means not moving
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CAnimatedVariable<float> m_fMovingToWorkspaceAlpha;
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// swallowing
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PHLWINDOWREF m_pSwallowed;
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@ -266,6 +266,11 @@ bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, CMonitor* pMonitor) {
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if (pWindow->m_bPinned)
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return true;
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// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
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if (pWindow->m_iMonitorMovedFrom != -1 && pWindow->m_fMovingToWorkspaceAlpha.isBeingAnimated() && pWindow->m_fMovingToWorkspaceAlpha.value() > 0.F &&
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!g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace))
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return true;
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const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
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if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_iMonitorID == pMonitor->ID) {
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if (PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha.isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering)
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@ -540,14 +545,18 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, CMonitor* pMonitor, timespec
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if (ignoreAllGeometry)
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decorate = false;
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// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
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const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_iMonitorMovedFrom != -1 && !g_pCompositor->isWorkspaceVisible(pWindow->m_pWorkspace);
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renderdata.surface = pWindow->m_pWLSurface->resource();
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renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
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renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.value());
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
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renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
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renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
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renderdata.pWindow = pWindow;
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renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_fAlpha.value()) *
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(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha.value() : 1.F);
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
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renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
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renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
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renderdata.pWindow = pWindow;
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if (ignoreAllGeometry) {
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renderdata.alpha = 1.f;
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