diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 49d27b4c..78845322 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -19,7 +19,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar const float SMOOTHING_CONSTANT = )#" + std::format("{:.7f}", SHADER_ROUNDED_SMOOTHING_FACTOR) + R"#(; - //if (pixCoord.x + pixCoord.y > radius) { + if (pixCoord.x + pixCoord.y > radius) { float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower); @@ -30,7 +30,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * normalized; - //} + } )#"; };