From b9f110ef8726fcba2b4ee69856027731e73003a5 Mon Sep 17 00:00:00 2001 From: Pollux Date: Mon, 6 Jan 2025 13:30:57 -0600 Subject: [PATCH] shaders: fix blank windows when using corner rounding (#8969) (#8971) --- src/render/shaders/Textures.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 49d27b4c..78845322 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -19,7 +19,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar const float SMOOTHING_CONSTANT = )#" + std::format("{:.7f}", SHADER_ROUNDED_SMOOTHING_FACTOR) + R"#(; - //if (pixCoord.x + pixCoord.y > radius) { + if (pixCoord.x + pixCoord.y > radius) { float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower); @@ -30,7 +30,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * normalized; - //} + } )#"; };