animationmgr: fixup stack-use-after-return

This commit is contained in:
Vaxry 2024-12-16 18:31:07 +00:00
parent e06b520427
commit b9f82e9968
3 changed files with 15 additions and 15 deletions

View file

@ -43,14 +43,14 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
ELAPSEDUS, ELAPSEDCALCAVG); ELAPSEDUS, ELAPSEDCALCAVG);
} }
float CBezierCurve::getXForT(float const& t) { float CBezierCurve::getXForT(float const& t) const {
float t2 = t * t; float t2 = t * t;
float t3 = t2 * t; float t3 = t2 * t;
return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].x + 3 * t2 * (1 - t) * m_vPoints[2].x + t3 * m_vPoints[3].x; return 3 * t * (1 - t) * (1 - t) * m_vPoints[1].x + 3 * t2 * (1 - t) * m_vPoints[2].x + t3 * m_vPoints[3].x;
} }
float CBezierCurve::getYForT(float const& t) { float CBezierCurve::getYForT(float const& t) const {
float t2 = t * t; float t2 = t * t;
float t3 = t2 * t; float t3 = t2 * t;
@ -58,7 +58,7 @@ float CBezierCurve::getYForT(float const& t) {
} }
// Todo: this probably can be done better and faster // Todo: this probably can be done better and faster
float CBezierCurve::getYForPoint(float const& x) { float CBezierCurve::getYForPoint(float const& x) const {
if (x >= 1.f) if (x >= 1.f)
return 1.f; return 1.f;
if (x <= 0.f) if (x <= 0.f)

View file

@ -16,9 +16,9 @@ class CBezierCurve {
// this EXCLUDES the 0,0 and 1,1 points, // this EXCLUDES the 0,0 and 1,1 points,
void setup(std::vector<Vector2D>* points); void setup(std::vector<Vector2D>* points);
float getYForT(float const& t); float getYForT(float const& t) const;
float getXForT(float const& t); float getXForT(float const& t) const;
float getYForPoint(float const& x); float getYForPoint(float const& x) const;
private: private:
// this INCLUDES the 0,0 and 1,1 points. // this INCLUDES the 0,0 and 1,1 points.

View file

@ -156,9 +156,9 @@ void CAnimationManager::tick() {
// beziers are with a switch unforto // beziers are with a switch unforto
// TODO: maybe do something cleaner // TODO: maybe do something cleaner
static const auto updateVariable = [&]<Animable T>(CAnimatedVariable<T>& av) { static const auto updateVariable = [this]<Animable T>(CAnimatedVariable<T>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp // for disabled anims just warp
if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false); av.warp(false);
return; return;
} }
@ -169,7 +169,7 @@ void CAnimationManager::tick() {
} }
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier); const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT); const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
const auto DELTA = av.m_Goal - av.m_Begun; const auto DELTA = av.m_Goal - av.m_Begun;
@ -179,9 +179,9 @@ void CAnimationManager::tick() {
av.m_Value = av.m_Begun + DELTA * POINTY; av.m_Value = av.m_Begun + DELTA * POINTY;
}; };
static const auto updateColorVariable = [&](CAnimatedVariable<CHyprColor>& av) { static const auto updateColorVariable = [this](CAnimatedVariable<CHyprColor>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp // for disabled anims just warp
if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) { if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false); av.warp(false);
return; return;
} }
@ -192,7 +192,7 @@ void CAnimationManager::tick() {
} }
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier); const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT); const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
// convert both to OkLab, then lerp that, and convert back. // convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise... // This is not as fast as just lerping rgb, but it's WAY more precise...
@ -217,17 +217,17 @@ void CAnimationManager::tick() {
switch (av->m_Type) { switch (av->m_Type) {
case AVARTYPE_FLOAT: { case AVARTYPE_FLOAT: {
auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av); auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av);
updateVariable(*typedAv); updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break; break;
} }
case AVARTYPE_VECTOR: { case AVARTYPE_VECTOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av); auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av);
updateVariable(*typedAv); updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break; break;
} }
case AVARTYPE_COLOR: { case AVARTYPE_COLOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av); auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av);
updateColorVariable(*typedAv); updateColorVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break; break;
} }
default: UNREACHABLE(); default: UNREACHABLE();