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input: simulate movement only if mouse is over in open/close window
fixes #3726
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parent
f10996b575
commit
ba9e7814b0
1 changed files with 4 additions and 2 deletions
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@ -649,7 +649,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
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g_pCompositor->setPreferredScaleForSurface(PWINDOW->m_pWLSurface.wlr(), PMONITOR->scale);
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g_pCompositor->setPreferredTransformForSurface(PWINDOW->m_pWLSurface.wlr(), PMONITOR->transform);
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g_pInputManager->simulateMouseMovement();
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if (g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal()) == g_pCompositor->m_pLastWindow)
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g_pInputManager->simulateMouseMovement();
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}
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void Events::listener_unmapWindow(void* owner, void* data) {
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@ -740,7 +741,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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if (PWINDOWCANDIDATE != g_pCompositor->m_pLastWindow && PWINDOWCANDIDATE)
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g_pCompositor->focusWindow(PWINDOWCANDIDATE);
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g_pInputManager->simulateMouseMovement();
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if (g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal()) == PWINDOWCANDIDATE)
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g_pInputManager->simulateMouseMovement();
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// CWindow::onUnmap will remove this window's active status, but we can't really do it above.
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if (PWINDOW == g_pCompositor->m_pLastWindow || !g_pCompositor->m_pLastWindow) {
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